Add the GPU rigid body pipeline from https://github.com/erwincoumans/experiments as a Bullet 3.x preview for Bullet 2.80
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/*
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Copyright (c) 2012 Advanced Micro Devices, Inc.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef CUSTOM_COLLISION_DISPATCHER_H
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#define CUSTOM_COLLISION_DISPATCHER_H
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#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
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#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
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#define MAX_CONVEX_BODIES_CL 64*1024
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#define MAX_PAIRS_PER_BODY_CL 32
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#define MAX_CONVEX_SHAPES_CL 8192
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#define MAX_BROADPHASE_COLLISION_CL (MAX_CONVEX_BODIES_CL*MAX_PAIRS_PER_BODY_CL)
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struct CustomDispatchData;
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#ifdef CL_PLATFORM_AMD
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#ifdef __APPLE__
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#ifdef USE_MINICL
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#include <MiniCL/cl.h>
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#else
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#include <OpenCL/cl.h>
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#endif
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#else //__APPLE__
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#ifdef USE_MINICL
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#include <MiniCL/cl.h>
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#else
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#include <CL/cl.h>
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#endif
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#endif //__APPLE__
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#endif
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class CustomCollisionDispatcher : public btCollisionDispatcher
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{
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public:
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CustomCollisionDispatcher (btCollisionConfiguration* collisionConfiguration
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#ifdef CL_PLATFORM_AMD
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, cl_context context = NULL,cl_device_id device = NULL,cl_command_queue queue = NULL
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#endif //CL_PLATFORM_AMD
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);
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virtual ~CustomCollisionDispatcher(void);
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protected:
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CustomDispatchData* m_internalData;
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btBroadphasePair* GetPair(btBroadphasePairArray& pairArray, int idxBodyA, int idxBodyB);
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public:
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virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher);
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};
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#endif //CUSTOM_COLLISION_DISPATCHER_H
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