Add the GPU rigid body pipeline from https://github.com/erwincoumans/experiments as a Bullet 3.x preview for Bullet 2.80
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34
Extras/RigidBodyGpuPipeline/dynamics/basic_demo/premake4.lua
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34
Extras/RigidBodyGpuPipeline/dynamics/basic_demo/premake4.lua
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-- include "AMD"
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if os.is("Windows") then
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project "basic_bullet2_demo"
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language "C++"
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kind "ConsoleApp"
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targetdir "../../bin"
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includedirs {
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".",
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"../../bullet2",
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"../testbed",
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"../../rendering/Gwen",
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}
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links { "testbed",
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"bullet2",
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"gwen"
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}
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initOpenGL()
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initGlut()
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files {
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"**.cpp",
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"**.h"
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}
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end
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