Add the GPU rigid body pipeline from https://github.com/erwincoumans/experiments as a Bullet 3.x preview for Bullet 2.80

This commit is contained in:
erwin.coumans
2012-03-05 00:54:32 +00:00
parent 73c4646b40
commit 571af41cf6
257 changed files with 55106 additions and 0 deletions

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@@ -0,0 +1,34 @@
-- include "AMD"
if os.is("Windows") then
project "basic_bullet2_demo"
language "C++"
kind "ConsoleApp"
targetdir "../../bin"
includedirs {
".",
"../../bullet2",
"../testbed",
"../../rendering/Gwen",
}
links { "testbed",
"bullet2",
"gwen"
}
initOpenGL()
initGlut()
files {
"**.cpp",
"**.h"
}
end