Add the GPU rigid body pipeline from https://github.com/erwincoumans/experiments as a Bullet 3.x preview for Bullet 2.80
This commit is contained in:
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifndef GL_SIMPLEX_1TO4_H
|
||||
#define GL_SIMPLEX_1TO4_H
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
|
||||
|
||||
#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
|
||||
|
||||
///GL_Simplex1to4 is a class to debug a Simplex Solver with 1 to 4 points.
|
||||
///Can be used by GJK.
|
||||
class GL_Simplex1to4 : public btBU_Simplex1to4
|
||||
{
|
||||
btSimplexSolverInterface* m_simplexSolver;
|
||||
|
||||
public:
|
||||
|
||||
GL_Simplex1to4();
|
||||
|
||||
void calcClosest(btScalar* m);
|
||||
|
||||
void setSimplexSolver(btSimplexSolverInterface* simplexSolver) {
|
||||
m_simplexSolver = simplexSolver;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif //GL_SIMPLEX_1TO4_H
|
||||
Reference in New Issue
Block a user