Add the GPU rigid body pipeline from https://github.com/erwincoumans/experiments as a Bullet 3.x preview for Bullet 2.80
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73
Extras/RigidBodyGpuPipeline/dynamics/testbed/RenderTexture.h
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73
Extras/RigidBodyGpuPipeline/dynamics/testbed/RenderTexture.h
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef RENDER_TEXTURE_H
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#define RENDER_TEXTURE_H
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#include "LinearMath/btVector3.h"
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#include "GLDebugFont.h"
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///
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///renderTexture provides a software-render context (setpixel/printf)
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///
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class renderTexture
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{
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int m_height;
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int m_width;
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unsigned char* m_buffer;
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public:
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renderTexture(int width,int height);
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~renderTexture();
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///rgba input is in range [0..1] for each component
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inline void setPixel(int x,int y,const btVector4& rgba)
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{
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unsigned char* pixel = &m_buffer[ (x+y*m_width) * 4];
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pixel[0] = (unsigned char)(255.*rgba.getX());
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pixel[1] = (unsigned char)(255.*rgba.getY());
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pixel[2] = (unsigned char)(255.*rgba.getZ());
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pixel[3] = (unsigned char)(255.*rgba.getW());
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}
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inline void addPixel(int x,int y,const btVector4& rgba)
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{
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unsigned char* pixel = &m_buffer[ (x+y*m_width) * 4];
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pixel[0] = (unsigned char)btMin(btScalar(255.f),((btScalar)pixel[0] + btScalar(255.f)*rgba.getX()));
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pixel[1] = (unsigned char)btMin(btScalar(255.f),((btScalar)pixel[1] + btScalar(255.f)*rgba.getY()));
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pixel[2] = (unsigned char)btMin(btScalar(255.f),((btScalar)pixel[2] + btScalar(255.f)*rgba.getZ()));
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// pixel[3] = (unsigned char)btMin(btScalar(255.f),((btScalar)pixel[3] + btScalar(255.f)*rgba.getW()));
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}
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inline btVector4 getPixel(int x,int y)
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{
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unsigned char* pixel = &m_buffer[ (x+y*m_width) * 4];
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return btVector4(pixel[0]*1.f/255.f,
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pixel[1]*1.f/255.f,
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pixel[2]*1.f/255.f,
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pixel[3]*1.f/255.f);
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}
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const unsigned char* getBuffer() const { return m_buffer;}
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int getWidth() const { return m_width;}
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int getHeight() const { return m_height;}
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void grapicalPrintf(char* str, void* fontData, int startx = 0,int starty=0);
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};
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#endif //RENDER_TEXTURE_H
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