Add the GPU rigid body pipeline from https://github.com/erwincoumans/experiments as a Bullet 3.x preview for Bullet 2.80
This commit is contained in:
18
Extras/RigidBodyGpuPipeline/dynamics/testbed/premake4.lua
Normal file
18
Extras/RigidBodyGpuPipeline/dynamics/testbed/premake4.lua
Normal file
@@ -0,0 +1,18 @@
|
||||
project "testbed"
|
||||
|
||||
kind "StaticLib"
|
||||
targetdir "../../build/lib"
|
||||
includedirs {
|
||||
".",
|
||||
"../../bullet2"
|
||||
}
|
||||
configuration {"Windows"}
|
||||
includedirs {
|
||||
"../../rendering/GlutGlewWindows"
|
||||
}
|
||||
configuration{}
|
||||
|
||||
files {
|
||||
"**.cpp",
|
||||
"**.h"
|
||||
}
|
||||
Reference in New Issue
Block a user