Add the GPU rigid body pipeline from https://github.com/erwincoumans/experiments as a Bullet 3.x preview for Bullet 2.80
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hasCL = findOpenCL_AMD()
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if (hasCL) then
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project "OpenCL_bt3dGridBroadphase_AMD"
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initOpenCL_AMD()
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language "C++"
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kind "StaticLib"
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targetdir "../../../bin"
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libdirs {"../../../rendering/GlutGlewWindows"}
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includedirs {
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-- "../../../rendering/GlutGlewWindows",
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"../../../opencl/3dGridBroadphase/Shared",
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"../../../../../src",
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"../../primitives"
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}
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files {
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"../Shared/*.cpp",
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"../Shared/*.h"
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}
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end
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