Add the GPU rigid body pipeline from https://github.com/erwincoumans/experiments as a Bullet 3.x preview for Bullet 2.80
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/*
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Copyright (c) 2012 Advanced Micro Devices, Inc.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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//Originally written by Erwin Coumans
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#ifndef _BT_CONVEX_UTILITY_H
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#define _BT_CONVEX_UTILITY_H
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btVector3.h"
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struct btFace
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{
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btAlignedObjectArray<int> m_indices;
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// btAlignedObjectArray<int> m_connectedFaces;
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btScalar m_plane[4];
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};
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class btConvexUtility
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{
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public:
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btAlignedObjectArray<btVector3> m_vertices;
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btAlignedObjectArray<btFace> m_faces;
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bool initializePolyhedralFeatures(const btAlignedObjectArray<btVector3>& orgVertices, bool mergeCoplanarTriangles);
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};
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#endif
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