Add the GPU rigid body pipeline from https://github.com/erwincoumans/experiments as a Bullet 3.x preview for Bullet 2.80
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/*
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Copyright (c) 2012 Advanced Micro Devices, Inc.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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//Originally written by Erwin Coumans
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#ifndef GLUT_RENDERER_H
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#define GLUT_RENDERER_H
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#include "btGlutInclude.h"
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#include "LinearMath/btVector3.h"
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struct GlutRenderer
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{
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static GlutRenderer* gDemoApplication;
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int m_glutScreenWidth;
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int m_glutScreenHeight;
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btVector3 m_cameraPosition;
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btVector3 m_cameraTargetPosition;
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btScalar m_cameraDistance;
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btVector3 m_cameraUp;
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float m_azimuth;
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float m_elevation;
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GlutRenderer(int argc, char* argv[]);
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virtual void initGraphics(int width, int height);
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virtual void cleanup() {}
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void runMainLoop();
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virtual void updateScene(){};
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virtual void renderScene();
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virtual void keyboardCallback(unsigned char key, int x, int y) {};
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virtual void keyboardUpCallback(unsigned char key, int x, int y) {}
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virtual void specialKeyboard(int key, int x, int y){}
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virtual void specialKeyboardUp(int key, int x, int y){}
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virtual void resize(int w, int h);
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virtual void mouseFunc(int button, int state, int x, int y);
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virtual void mouseMotionFunc(int x,int y);
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virtual void displayCallback();
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};
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#endif //GLUT_RENDERER_H
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