Add the GPU rigid body pipeline from https://github.com/erwincoumans/experiments as a Bullet 3.x preview for Bullet 2.80

This commit is contained in:
erwin.coumans
2012-03-05 00:54:32 +00:00
parent 73c4646b40
commit 571af41cf6
257 changed files with 55106 additions and 0 deletions

View File

@@ -0,0 +1,34 @@
hasCL = findOpenCL_Intel()
if (hasCL) then
project "OpenCL_GL_interop_Intel"
initOpenCL_Intel()
language "C++"
kind "ConsoleApp"
targetdir "../../../bin"
initOpenGL()
initGlut()
initGlew()
includedirs {
"../../../rendering/BulletMath"
}
files {
"../main.cpp",
"../../basic_initialize/btOpenCLUtils.cpp",
"../../basic_initialize/btOpenCLUtils.h",
"../btOpenCLGLInteropBuffer.cpp",
"../btOpenCLGLInteropBuffer.h",
"../btStopwatch.cpp",
"../btStopwatch.h"
}
end