Add the GPU rigid body pipeline from https://github.com/erwincoumans/experiments as a Bullet 3.x preview for Bullet 2.80
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2011 Advanced Micro Devices, Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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///original author: Erwin Coumans
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#include "btOpenCLGLInteropBuffer.h"
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btOpenCLGLInteropBuffer::btOpenCLGLInteropBuffer(cl_context clContext, cl_command_queue commandQueue,GLuint openGLVBO)
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:m_clContext(clContext),
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m_commandQueue(commandQueue),
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m_openGLVBO(openGLVBO)
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{
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cl_int ciErrNum = CL_SUCCESS;
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// m_buffer = clCreateFromGLBuffer(m_clContext, CL_MEM_WRITE_ONLY, m_openGLVBO, &ciErrNum);
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m_buffer = clCreateFromGLBuffer(m_clContext, CL_MEM_READ_WRITE, m_openGLVBO, &ciErrNum);
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oclCHECKERROR(ciErrNum, CL_SUCCESS);
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}
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btOpenCLGLInteropBuffer::~btOpenCLGLInteropBuffer()
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{
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cl_int ciErrNum = CL_SUCCESS;
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clReleaseMemObject (m_buffer);
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oclCHECKERROR(ciErrNum, CL_SUCCESS);
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}
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void btOpenCLGLInteropBuffer::copyCL2GL()
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{
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cl_int ciErrNum = CL_SUCCESS;
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ciErrNum = clEnqueueAcquireGLObjects(m_commandQueue, 1, &m_buffer, 0, 0, NULL);
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oclCHECKERROR(ciErrNum, CL_SUCCESS);
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//do some stuff
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ciErrNum = clEnqueueReleaseGLObjects(m_commandQueue, 1, &m_buffer, 0, 0, 0);
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oclCHECKERROR(ciErrNum, CL_SUCCESS);
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//only wait if necessary
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// clFinish(m_commandQueue);
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}
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void btOpenCLGLInteropBuffer::copyGL2CL()
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{
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}
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