Add the GPU rigid body pipeline from https://github.com/erwincoumans/experiments as a Bullet 3.x preview for Bullet 2.80

This commit is contained in:
erwin.coumans
2012-03-05 00:54:32 +00:00
parent 73c4646b40
commit 571af41cf6
257 changed files with 55106 additions and 0 deletions

View File

@@ -0,0 +1,13 @@
MSTRINGIFY(
__kernel void
interopKernel( const int startOffset, const int numNodes, __global float *g_vertexBuffer)
{
int nodeID = get_global_id(0);
if( nodeID < numNodes )
{
g_vertexBuffer[nodeID*4 + startOffset+1] += 0.01;
}
}
);