Add the GPU rigid body pipeline from https://github.com/erwincoumans/experiments as a Bullet 3.x preview for Bullet 2.80
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/*
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Copyright (c) 2012 Advanced Micro Devices, Inc.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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//Originally written by Takahiro Harada
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//ADL_ENABLE_CL and ADL_ENABLE_DX11 can be set in the build system using C/C++ preprocessor defines
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//#define ADL_ENABLE_CL
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//#define ADL_ENABLE_DX11
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//#define ADL_CL_FORCE_UNCACHE_KERNEL
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#define ADL_CL_DUMP_MEMORY_LOG
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//load the kernels from string instead of loading them from file
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#define ADL_LOAD_KERNEL_FROM_STRING
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#define ADL_DUMP_DX11_ERROR
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