Add the GPU rigid body pipeline from https://github.com/erwincoumans/experiments as a Bullet 3.x preview for Bullet 2.80
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/*
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Copyright (c) 2012 Advanced Micro Devices, Inc.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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//Originally written by Takahiro Harada
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namespace adl
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{
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void Stopwatch::init( const Device* deviceData )
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{
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ADLASSERT( m_impl == 0 );
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if( deviceData )
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{
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switch( deviceData->m_type )
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{
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#if defined(ADL_ENABLE_CL)
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case TYPE_CL:
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m_impl = new StopwatchHost;//StopwatchCL
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break;
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#endif
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#if defined(ADL_ENABLE_DX11)
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case TYPE_DX11:
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m_impl = new StopwatchHost;//StopwatchDX11;
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break;
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#endif
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case TYPE_HOST:
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m_impl = new StopwatchHost;
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break;
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default:
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ADLASSERT(0);
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break;
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};
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}
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else
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{
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m_impl = new StopwatchHost;
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}
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m_impl->init( deviceData );
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}
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Stopwatch::~Stopwatch()
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{
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if( m_impl == 0 ) return;
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delete m_impl;
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}
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};
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