Add the GPU rigid body pipeline from https://github.com/erwincoumans/experiments as a Bullet 3.x preview for Bullet 2.80
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/*
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Copyright (c) 2012 Advanced Micro Devices, Inc.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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//Originally written by Takahiro Harada
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#pragma once
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#include <Adl/Adl.h>
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#include <AdlPrimitives/Math/Math.h>
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namespace adl
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{
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class FillBase
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{
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public:
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enum Option
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{
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};
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};
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template<DeviceType TYPE>
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class Fill
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{
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public:
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typedef Launcher::BufferInfo BufferInfo;
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struct ConstData
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{
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int4 m_data;
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int m_offset;
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int m_n;
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int m_padding[2];
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};
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struct Data
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{
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const Device* m_device;
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Kernel* m_fillIntKernel;
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Kernel* m_fillInt2Kernel;
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Kernel* m_fillInt4Kernel;
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Buffer<ConstData>* m_constBuffer;
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};
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static
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Data* allocate(const Device* deviceData);
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static
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void deallocate(Data* data);
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static
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void execute(Data* data, Buffer<int>& src, const int& value, int n, int offset = 0);
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static
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void execute(Data* data, Buffer<int2>& src, const int2& value, int n, int offset = 0);
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static
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void execute(Data* data, Buffer<int4>& src, const int4& value, int n, int offset = 0);
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};
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#include <AdlPrimitives/Fill/FillHost.inl>
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#include <AdlPrimitives/Fill/Fill.inl>
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};
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