Add the GPU rigid body pipeline from https://github.com/erwincoumans/experiments as a Bullet 3.x preview for Bullet 2.80
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/*
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Copyright (c) 2012 Advanced Micro Devices, Inc.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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//Originally written by Takahiro Harada
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//#define PATH "..\\..\\AdlPrimitives\\Fill\\FillKernels"
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#define PATH "..\\..\\opencl\\primitives\\AdlPrimitives\\Fill\\FillKernels"
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#define KERNEL0 "FillIntKernel"
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#define KERNEL1 "FillInt2Kernel"
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#define KERNEL2 "FillInt4Kernel"
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#include <AdlPrimitives/Fill/FillKernelsCL.h>
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#include <AdlPrimitives/Fill/FillKernelsDX11.h>
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template<DeviceType TYPE>
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typename Fill<TYPE>::Data* Fill<TYPE>::allocate( const Device* device )
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{
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ADLASSERT( TYPE == device->m_type );
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const char* src[] =
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#if defined(ADL_LOAD_KERNEL_FROM_STRING)
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{fillKernelsCL, fillKernelsDX11};
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#else
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{0,0};
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#endif
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Data* data = new Data;
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data->m_device = device;
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data->m_fillIntKernel = device->getKernel( PATH, KERNEL0, 0, src[TYPE] );
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data->m_fillInt2Kernel = device->getKernel( PATH, KERNEL1, 0, src[TYPE] );
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data->m_fillInt4Kernel = device->getKernel( PATH, KERNEL2, 0, src[TYPE] );
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data->m_constBuffer = new Buffer<ConstData>( device, 1, BufferBase::BUFFER_CONST );
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return data;
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}
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template<DeviceType TYPE>
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void Fill<TYPE>::deallocate( Data* data )
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{
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delete data->m_constBuffer;
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delete data;
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}
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template<DeviceType TYPE>
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void Fill<TYPE>::execute(Data* data, Buffer<int>& src, const int& value, int n, int offset)
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{
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ADLASSERT( n>0 );
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ConstData constBuffer;
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{
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constBuffer.m_offset = offset;
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constBuffer.m_n = n;
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constBuffer.m_data = make_int4( value );
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}
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{
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BufferInfo bInfo[] = { BufferInfo( &src ) };
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Launcher launcher( data->m_device, data->m_fillIntKernel );
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launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(Launcher::BufferInfo) );
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launcher.setConst( *data->m_constBuffer, constBuffer );
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launcher.launch1D( n );
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}
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}
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template<DeviceType TYPE>
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void Fill<TYPE>::execute(Data* data, Buffer<int2>& src, const int2& value, int n, int offset)
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{
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ADLASSERT( n>0 );
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ConstData constBuffer;
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{
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constBuffer.m_offset = offset;
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constBuffer.m_n = n;
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constBuffer.m_data = make_int4( value.x, value.y, 0, 0 );
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}
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{
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BufferInfo bInfo[] = { BufferInfo( &src ) };
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Launcher launcher( data->m_device, data->m_fillInt2Kernel );
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launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(Launcher::BufferInfo) );
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launcher.setConst( *data->m_constBuffer, constBuffer );
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launcher.launch1D( n );
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}
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}
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template<DeviceType TYPE>
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void Fill<TYPE>::execute(Data* data, Buffer<int4>& src, const int4& value, int n, int offset)
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{
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ADLASSERT( n>0 );
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ConstData constBuffer;
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{
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constBuffer.m_offset = offset;
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constBuffer.m_n = n;
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constBuffer.m_data = value;
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}
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{
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BufferInfo bInfo[] = { BufferInfo( &src ) };
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Launcher launcher( data->m_device, data->m_fillInt4Kernel );
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launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(Launcher::BufferInfo) );
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launcher.setConst( *data->m_constBuffer, constBuffer );
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launcher.launch1D( n );
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}
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}
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#undef PATH
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#undef KERNEL0
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#undef KERNEL1
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#undef KERNEL2
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