Add the GPU rigid body pipeline from https://github.com/erwincoumans/experiments as a Bullet 3.x preview for Bullet 2.80

This commit is contained in:
erwin.coumans
2012-03-05 00:54:32 +00:00
parent 73c4646b40
commit 571af41cf6
257 changed files with 55106 additions and 0 deletions

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@@ -0,0 +1,16 @@
__kernel void VectorAdd(__global const float8* a, __global const float8* b, __global float8* c, int numElements)
{
// get oct-float index into global data array
int iGID = get_global_id(0);
if (iGID>=numElements)
return;
float8 aGID = a[iGID];
float8 bGID = b[iGID];
float8 result = aGID + bGID;
// write back out to GMEM
c[iGID] = result;
}