more example refactoring
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33
examples/CommonInterfaces/CommonCameraInterface.h
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33
examples/CommonInterfaces/CommonCameraInterface.h
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#ifndef COMMON_CAMERA_INTERFACE_H
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#define COMMON_CAMERA_INTERFACE_H
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struct CommonCameraInterface
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{
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virtual void getCameraProjectionMatrix(float m[16])const = 0;
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virtual void getCameraViewMatrix(float m[16]) const = 0;
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virtual void getCameraTargetPosition(float pos[3]) const = 0;
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virtual void getCameraPosition(float pos[3]) const = 0;
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virtual void setCameraTargetPosition(float x,float y,float z) = 0;
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virtual void setCameraDistance(float dist) = 0;
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virtual float getCameraDistance() const = 0;
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virtual void setCameraUpVector(float x,float y, float z) = 0;
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virtual void getCameraUpVector(float up[3]) const = 0;
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///the setCameraUpAxis will call the 'setCameraUpVector' and 'setCameraForwardVector'
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virtual void setCameraUpAxis(int axis) = 0;
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virtual int getCameraUpAxis() const = 0;
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virtual void setCameraYaw(float yaw) = 0;
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virtual float getCameraYaw() const = 0;
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virtual void setCameraPitch(float pitch) = 0;
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virtual float getCameraPitch() const = 0;
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virtual void setAspectRatio(float ratio) = 0;
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virtual float getAspectRatio() const = 0;
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};
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#endif //COMMON_CAMERA_INTERFACE_H
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