more example refactoring
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@@ -1,6 +1,13 @@
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#ifndef COMMON_GRAPHICS_APP_H
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#define COMMON_GRAPHICS_APP_H
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#include "Bullet3Common/b3Vector3.h"
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#include "CommonRenderInterface.h"
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#include "CommonWindowInterface.h"
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#include "CommonCameraInterface.h"
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struct DrawGridData
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{
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int gridSize;
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@@ -22,21 +29,38 @@ struct DrawGridData
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struct CommonGraphicsApp
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{
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class b3gWindowInterface* m_window;
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struct CommonRenderInterface* m_renderer;
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struct CommonParameterInterface* m_parameterInterface;
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struct Common2dCanvasInterface* m_2dCanvasInterface;
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bool m_leftMouseButton;
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bool m_middleMouseButton;
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bool m_rightMouseButton;
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float m_wheelMultiplier;
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float m_mouseMoveMultiplier;
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float m_mouseXpos;
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float m_mouseYpos;
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bool m_mouseInitialized;
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CommonGraphicsApp()
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:m_window(0),
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m_renderer(0),
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m_parameterInterface(0),
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m_2dCanvasInterface(0)
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m_2dCanvasInterface(0),
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m_leftMouseButton(false),
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m_middleMouseButton(false),
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m_rightMouseButton(false),
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m_wheelMultiplier(0.01f),
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m_mouseMoveMultiplier(0.4f),
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m_mouseXpos(0.f),
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m_mouseYpos(0.f),
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m_mouseInitialized(false)
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{
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}
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virtual ~CommonGraphicsApp()
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{
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}
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class b3gWindowInterface* m_window;
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struct CommonRenderInterface* m_renderer;
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struct CommonParameterInterface* m_parameterInterface;
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struct Common2dCanvasInterface* m_2dCanvasInterface;
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virtual void drawGrid(DrawGridData data=DrawGridData()) = 0;
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virtual void setUpAxis(int axis) = 0;
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@@ -48,6 +72,155 @@ struct CommonGraphicsApp
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virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ)=0;
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virtual int registerGraphicsSphereShape(float radius, bool usePointSprites=true, int largeSphereThreshold=100, int mediumSphereThreshold=10)=0;
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virtual void registerGrid(int xres, int yres, float color0[4], float color1[4])=0;
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void defaultMouseButtonCallback( int button, int state, float x, float y)
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{
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if (button==0)
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m_leftMouseButton=state;
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if (button==1)
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m_middleMouseButton=state;
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if (button==2)
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m_rightMouseButton=state;
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m_mouseXpos = x;
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m_mouseYpos = y;
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m_mouseInitialized = true;
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}
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void defaultMouseMoveCallback( float x, float y)
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{
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if (m_window && m_renderer)
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{
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CommonCameraInterface* camera = m_renderer->getActiveCamera();
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bool isAltPressed = m_window->isModifiedKeyPressed(B3G_ALT);
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bool isControlPressed = m_window->isModifiedKeyPressed(B3G_CONTROL);
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if (isAltPressed || isControlPressed)
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{
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float xDelta = x-m_mouseXpos;
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float yDelta = y-m_mouseYpos;
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float cameraDistance = camera->getCameraDistance();
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float pitch = camera->getCameraPitch();
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float yaw = camera->getCameraYaw();
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float targPos[3];
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float camPos[3];
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camera->getCameraTargetPosition(targPos);
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camera->getCameraPosition(camPos);
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b3Vector3 cameraPosition = b3MakeVector3(b3Scalar(camPos[0]),
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b3Scalar(camPos[1]),
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b3Scalar(camPos[2]));
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b3Vector3 cameraTargetPosition = b3MakeVector3( b3Scalar(targPos[0]),
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b3Scalar(targPos[1]),
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b3Scalar(targPos[2]));
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b3Vector3 cameraUp = b3MakeVector3(0,0,0);
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cameraUp[camera->getCameraUpAxis()] = 1.f;
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if (m_leftMouseButton)
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{
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// if (b3Fabs(xDelta)>b3Fabs(yDelta))
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// {
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pitch -= xDelta*m_mouseMoveMultiplier;
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// } else
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// {
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yaw += yDelta*m_mouseMoveMultiplier;
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// }
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}
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if (m_middleMouseButton)
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{
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cameraTargetPosition += cameraUp * yDelta*0.01;
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b3Vector3 fwd = cameraTargetPosition-cameraPosition;
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b3Vector3 side = cameraUp.cross(fwd);
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side.normalize();
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cameraTargetPosition += side * xDelta*0.01;
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}
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if (m_rightMouseButton)
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{
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cameraDistance -= xDelta*0.01f;
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cameraDistance -= yDelta*0.01f;
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if (cameraDistance<1)
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cameraDistance=1;
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if (cameraDistance>1000)
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cameraDistance=1000;
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}
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camera->setCameraDistance(cameraDistance);
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camera->setCameraPitch(pitch);
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camera->setCameraYaw(yaw);
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camera->setCameraTargetPosition(cameraTargetPosition[0],cameraTargetPosition[1],cameraTargetPosition[2]);
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}
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}//m_window && m_renderer
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m_mouseXpos = x;
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m_mouseYpos = y;
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m_mouseInitialized = true;
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}
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// void defaultKeyboardCallback(int key, int state)
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// {
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// }
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void defaultWheelCallback( float deltax, float deltay)
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{
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if (m_renderer)
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{
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b3Vector3 cameraTargetPosition, cameraPosition, cameraUp = b3MakeVector3(0,0,0);
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cameraUp[getUpAxis()] = 1;
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CommonCameraInterface* camera = m_renderer->getActiveCamera();
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camera->getCameraPosition(cameraPosition);
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camera->getCameraTargetPosition(cameraTargetPosition);
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if (!m_leftMouseButton)
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{
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float cameraDistance = camera->getCameraDistance();
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if (deltay<0 || cameraDistance>1)
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{
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cameraDistance -= deltay*0.1f;
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if (cameraDistance<1)
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cameraDistance=1;
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camera->setCameraDistance(cameraDistance);
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} else
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{
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b3Vector3 fwd = cameraTargetPosition-cameraPosition;
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fwd.normalize();
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cameraTargetPosition += fwd*deltay*m_wheelMultiplier;//todo: expose it in the GUI?
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}
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} else
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{
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if (b3Fabs(deltax)>b3Fabs(deltay))
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{
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b3Vector3 fwd = cameraTargetPosition-cameraPosition;
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b3Vector3 side = cameraUp.cross(fwd);
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side.normalize();
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cameraTargetPosition += side * deltax*m_wheelMultiplier;
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} else
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{
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cameraTargetPosition -= cameraUp * deltay*m_wheelMultiplier;
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}
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}
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camera->setCameraTargetPosition(cameraTargetPosition[0],cameraTargetPosition[1],cameraTargetPosition[2]);
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}
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}
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};
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