more example refactoring

This commit is contained in:
erwincoumans
2015-04-16 15:16:13 -07:00
parent 794c8ec064
commit 57d8567ca3
28 changed files with 492 additions and 742 deletions

View File

@@ -1,11 +1,7 @@
#ifndef SIMPLE_CAMERA_H
#define SIMPLE_CAMERA_H
struct CommonCameraInterface
{
virtual void getCameraProjectionMatrix(float m[16])const = 0;
virtual void getCameraViewMatrix(float m[16]) const = 0;
};
#include "../CommonInterfaces/CommonCameraInterface.h"
struct SimpleCamera : public CommonCameraInterface
{
@@ -23,14 +19,22 @@ struct SimpleCamera : public CommonCameraInterface
virtual void setCameraTargetPosition(float x,float y,float z);
virtual void setCameraDistance(float dist);
virtual float getCameraDistance() const;
virtual void setCameraUpVector(float x,float y, float z);
void getCameraUpVector(float up[3]) const;
///the setCameraUpAxis will call the 'setCameraUpVector' and 'setCameraForwardVector'
virtual void setCameraUpAxis(int axis);
virtual void setCameraYaw(float yaw);
virtual void setCameraPitch(float pitch);
virtual void setAspectRatio(float ratio);
virtual int getCameraUpAxis() const;
virtual void setCameraYaw(float yaw);
virtual float getCameraYaw() const;
virtual void setCameraPitch(float pitch);
virtual float getCameraPitch() const;
virtual void setAspectRatio(float ratio);
virtual float getAspectRatio() const;
};
#endif //SIMPLE_CAMERA_H