more example refactoring
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@@ -17,23 +17,12 @@ struct SimpleOpenGL2Renderer : public CommonRenderInterface
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virtual void updateCamera(int upAxis);
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virtual const CommonCameraInterface* getActiveCamera() const;
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virtual CommonCameraInterface* getActiveCamera();
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virtual void setActiveCamera(CommonCameraInterface* cam);
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virtual void removeAllInstances();
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virtual void setCameraDistance(float dist);
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virtual void setCameraPitch(float pitch);
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virtual void setCameraTargetPosition(float x, float y, float z);
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virtual void getCameraPosition(float cameraPos[4]);
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virtual void getCameraPosition(double cameraPos[4]);
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virtual void setCameraTargetPosition(float cameraPos[4]);
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virtual void getCameraTargetPosition(float cameraPos[4]) const;
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virtual void getCameraTargetPosition(double cameraPos[4]) const;
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virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex);
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virtual void writeSingleInstanceColorToCPU(double* color, int srcIndex);
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