more example refactoring

This commit is contained in:
erwincoumans
2015-04-16 15:16:13 -07:00
parent 794c8ec064
commit 57d8567ca3
28 changed files with 492 additions and 742 deletions

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@@ -15,7 +15,7 @@ subject to the following restrictions:
#ifndef BENCHMARK_EXAMPLE_H #ifndef BENCHMARK_EXAMPLE_H
#define BENCHMARK_EXAMPLE_H #define BENCHMARK_EXAMPLE_H
struct ExampleInterface* BenchmarkCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option); class ExampleInterface* BenchmarkCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option);

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@@ -0,0 +1,33 @@
#ifndef COMMON_CAMERA_INTERFACE_H
#define COMMON_CAMERA_INTERFACE_H
struct CommonCameraInterface
{
virtual void getCameraProjectionMatrix(float m[16])const = 0;
virtual void getCameraViewMatrix(float m[16]) const = 0;
virtual void getCameraTargetPosition(float pos[3]) const = 0;
virtual void getCameraPosition(float pos[3]) const = 0;
virtual void setCameraTargetPosition(float x,float y,float z) = 0;
virtual void setCameraDistance(float dist) = 0;
virtual float getCameraDistance() const = 0;
virtual void setCameraUpVector(float x,float y, float z) = 0;
virtual void getCameraUpVector(float up[3]) const = 0;
///the setCameraUpAxis will call the 'setCameraUpVector' and 'setCameraForwardVector'
virtual void setCameraUpAxis(int axis) = 0;
virtual int getCameraUpAxis() const = 0;
virtual void setCameraYaw(float yaw) = 0;
virtual float getCameraYaw() const = 0;
virtual void setCameraPitch(float pitch) = 0;
virtual float getCameraPitch() const = 0;
virtual void setAspectRatio(float ratio) = 0;
virtual float getAspectRatio() const = 0;
};
#endif //COMMON_CAMERA_INTERFACE_H

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@@ -1,6 +1,13 @@
#ifndef COMMON_GRAPHICS_APP_H #ifndef COMMON_GRAPHICS_APP_H
#define COMMON_GRAPHICS_APP_H #define COMMON_GRAPHICS_APP_H
#include "Bullet3Common/b3Vector3.h"
#include "CommonRenderInterface.h"
#include "CommonWindowInterface.h"
#include "CommonCameraInterface.h"
struct DrawGridData struct DrawGridData
{ {
int gridSize; int gridSize;
@@ -22,22 +29,39 @@ struct DrawGridData
struct CommonGraphicsApp struct CommonGraphicsApp
{ {
class b3gWindowInterface* m_window;
struct CommonRenderInterface* m_renderer;
struct CommonParameterInterface* m_parameterInterface;
struct Common2dCanvasInterface* m_2dCanvasInterface;
bool m_leftMouseButton;
bool m_middleMouseButton;
bool m_rightMouseButton;
float m_wheelMultiplier;
float m_mouseMoveMultiplier;
float m_mouseXpos;
float m_mouseYpos;
bool m_mouseInitialized;
CommonGraphicsApp() CommonGraphicsApp()
:m_window(0), :m_window(0),
m_renderer(0), m_renderer(0),
m_parameterInterface(0), m_parameterInterface(0),
m_2dCanvasInterface(0) m_2dCanvasInterface(0),
m_leftMouseButton(false),
m_middleMouseButton(false),
m_rightMouseButton(false),
m_wheelMultiplier(0.01f),
m_mouseMoveMultiplier(0.4f),
m_mouseXpos(0.f),
m_mouseYpos(0.f),
m_mouseInitialized(false)
{ {
} }
virtual ~CommonGraphicsApp() virtual ~CommonGraphicsApp()
{ {
} }
class b3gWindowInterface* m_window;
struct CommonRenderInterface* m_renderer;
struct CommonParameterInterface* m_parameterInterface;
struct Common2dCanvasInterface* m_2dCanvasInterface;
virtual void drawGrid(DrawGridData data=DrawGridData()) = 0; virtual void drawGrid(DrawGridData data=DrawGridData()) = 0;
virtual void setUpAxis(int axis) = 0; virtual void setUpAxis(int axis) = 0;
virtual int getUpAxis() const = 0; virtual int getUpAxis() const = 0;
@@ -48,6 +72,155 @@ struct CommonGraphicsApp
virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ)=0; virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ)=0;
virtual int registerGraphicsSphereShape(float radius, bool usePointSprites=true, int largeSphereThreshold=100, int mediumSphereThreshold=10)=0; virtual int registerGraphicsSphereShape(float radius, bool usePointSprites=true, int largeSphereThreshold=100, int mediumSphereThreshold=10)=0;
virtual void registerGrid(int xres, int yres, float color0[4], float color1[4])=0; virtual void registerGrid(int xres, int yres, float color0[4], float color1[4])=0;
void defaultMouseButtonCallback( int button, int state, float x, float y)
{
if (button==0)
m_leftMouseButton=state;
if (button==1)
m_middleMouseButton=state;
if (button==2)
m_rightMouseButton=state;
m_mouseXpos = x;
m_mouseYpos = y;
m_mouseInitialized = true;
}
void defaultMouseMoveCallback( float x, float y)
{
if (m_window && m_renderer)
{
CommonCameraInterface* camera = m_renderer->getActiveCamera();
bool isAltPressed = m_window->isModifiedKeyPressed(B3G_ALT);
bool isControlPressed = m_window->isModifiedKeyPressed(B3G_CONTROL);
if (isAltPressed || isControlPressed)
{
float xDelta = x-m_mouseXpos;
float yDelta = y-m_mouseYpos;
float cameraDistance = camera->getCameraDistance();
float pitch = camera->getCameraPitch();
float yaw = camera->getCameraYaw();
float targPos[3];
float camPos[3];
camera->getCameraTargetPosition(targPos);
camera->getCameraPosition(camPos);
b3Vector3 cameraPosition = b3MakeVector3(b3Scalar(camPos[0]),
b3Scalar(camPos[1]),
b3Scalar(camPos[2]));
b3Vector3 cameraTargetPosition = b3MakeVector3( b3Scalar(targPos[0]),
b3Scalar(targPos[1]),
b3Scalar(targPos[2]));
b3Vector3 cameraUp = b3MakeVector3(0,0,0);
cameraUp[camera->getCameraUpAxis()] = 1.f;
if (m_leftMouseButton)
{
// if (b3Fabs(xDelta)>b3Fabs(yDelta))
// {
pitch -= xDelta*m_mouseMoveMultiplier;
// } else
// {
yaw += yDelta*m_mouseMoveMultiplier;
// }
}
if (m_middleMouseButton)
{
cameraTargetPosition += cameraUp * yDelta*0.01;
b3Vector3 fwd = cameraTargetPosition-cameraPosition;
b3Vector3 side = cameraUp.cross(fwd);
side.normalize();
cameraTargetPosition += side * xDelta*0.01;
}
if (m_rightMouseButton)
{
cameraDistance -= xDelta*0.01f;
cameraDistance -= yDelta*0.01f;
if (cameraDistance<1)
cameraDistance=1;
if (cameraDistance>1000)
cameraDistance=1000;
}
camera->setCameraDistance(cameraDistance);
camera->setCameraPitch(pitch);
camera->setCameraYaw(yaw);
camera->setCameraTargetPosition(cameraTargetPosition[0],cameraTargetPosition[1],cameraTargetPosition[2]);
}
}//m_window && m_renderer
m_mouseXpos = x;
m_mouseYpos = y;
m_mouseInitialized = true;
}
// void defaultKeyboardCallback(int key, int state)
// {
// }
void defaultWheelCallback( float deltax, float deltay)
{
if (m_renderer)
{
b3Vector3 cameraTargetPosition, cameraPosition, cameraUp = b3MakeVector3(0,0,0);
cameraUp[getUpAxis()] = 1;
CommonCameraInterface* camera = m_renderer->getActiveCamera();
camera->getCameraPosition(cameraPosition);
camera->getCameraTargetPosition(cameraTargetPosition);
if (!m_leftMouseButton)
{
float cameraDistance = camera->getCameraDistance();
if (deltay<0 || cameraDistance>1)
{
cameraDistance -= deltay*0.1f;
if (cameraDistance<1)
cameraDistance=1;
camera->setCameraDistance(cameraDistance);
} else
{
b3Vector3 fwd = cameraTargetPosition-cameraPosition;
fwd.normalize();
cameraTargetPosition += fwd*deltay*m_wheelMultiplier;//todo: expose it in the GUI?
}
} else
{
if (b3Fabs(deltax)>b3Fabs(deltay))
{
b3Vector3 fwd = cameraTargetPosition-cameraPosition;
b3Vector3 side = cameraUp.cross(fwd);
side.normalize();
cameraTargetPosition += side * deltax*m_wheelMultiplier;
} else
{
cameraTargetPosition -= cameraUp * deltay*m_wheelMultiplier;
}
}
camera->setCameraTargetPosition(cameraTargetPosition[0],cameraTargetPosition[1],cameraTargetPosition[2]);
}
}
}; };

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@@ -16,6 +16,7 @@
#include "CommonRenderInterface.h" #include "CommonRenderInterface.h"
#include "CommonGraphicsAppInterface.h" #include "CommonGraphicsAppInterface.h"
#include "CommonWindowInterface.h" #include "CommonWindowInterface.h"
#include "CommonCameraInterface.h"
struct CommonMultiBodyBase : public ExampleInterface struct CommonMultiBodyBase : public ExampleInterface
{ {
@@ -181,8 +182,8 @@ struct CommonMultiBodyBase : public ExampleInterface
float fov = btScalar(2.0) * btAtan(tanFov); float fov = btScalar(2.0) * btAtan(tanFov);
btVector3 camPos,camTarget; btVector3 camPos,camTarget;
renderer->getCameraPosition(camPos); renderer->getActiveCamera()->getCameraPosition(camPos);
renderer->getCameraTargetPosition(camTarget); renderer->getActiveCamera()->getCameraTargetPosition(camTarget);
btVector3 rayFrom = camPos; btVector3 rayFrom = camPos;
btVector3 rayForward = (camTarget-camPos); btVector3 rayForward = (camTarget-camPos);
@@ -240,7 +241,7 @@ struct CommonMultiBodyBase : public ExampleInterface
btVector3 rayTo = getRayTo(int(x), int(y)); btVector3 rayTo = getRayTo(int(x), int(y));
btVector3 rayFrom; btVector3 rayFrom;
renderer->getCameraPosition(rayFrom); renderer->getActiveCamera()->getCameraPosition(rayFrom);
movePickedBody(rayFrom,rayTo); movePickedBody(rayFrom,rayTo);
return false; return false;
@@ -264,7 +265,7 @@ struct CommonMultiBodyBase : public ExampleInterface
if(button==0 && (!window->isModifiedKeyPressed(B3G_ALT) && !window->isModifiedKeyPressed(B3G_CONTROL) )) if(button==0 && (!window->isModifiedKeyPressed(B3G_ALT) && !window->isModifiedKeyPressed(B3G_CONTROL) ))
{ {
btVector3 camPos; btVector3 camPos;
renderer->getCameraPosition(camPos); renderer->getActiveCamera()->getCameraPosition(camPos);
btVector3 rayFrom = camPos; btVector3 rayFrom = camPos;
btVector3 rayTo = getRayTo(int(x),int(y)); btVector3 rayTo = getRayTo(int(x),int(y));

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@@ -1,6 +1,8 @@
#ifndef COMMON_RENDER_INTERFACE_H #ifndef COMMON_RENDER_INTERFACE_H
#define COMMON_RENDER_INTERFACE_H #define COMMON_RENDER_INTERFACE_H
struct CommonCameraInterface;
enum enum
{ {
B3_GL_TRIANGLES = 1, B3_GL_TRIANGLES = 1,
@@ -20,20 +22,10 @@ struct CommonRenderInterface
virtual void init()=0; virtual void init()=0;
virtual void updateCamera(int upAxis)=0; virtual void updateCamera(int upAxis)=0;
virtual void removeAllInstances() = 0; virtual void removeAllInstances() = 0;
virtual void setCameraDistance(float dist) = 0;
virtual void setCameraPitch(float pitch) = 0;
virtual void setCameraTargetPosition(float x, float y, float z)=0;
virtual const CommonCameraInterface* getActiveCamera() const =0;
virtual void getCameraPosition(float cameraPos[4])=0; virtual CommonCameraInterface* getActiveCamera()=0;
virtual void getCameraPosition(double cameraPos[4])=0; virtual void setActiveCamera(CommonCameraInterface* cam)=0;
virtual void setCameraTargetPosition(float cameraPos[4])=0;
virtual void getCameraTargetPosition(float cameraPos[4]) const=0;
virtual void getCameraTargetPosition(double cameraPos[4]) const=0;
virtual void getCameraViewMatrix(float viewMat[16]) const=0;
virtual void getCameraProjectionMatrix(float projMat[16]) const=0;
virtual void renderScene()=0; virtual void renderScene()=0;

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@@ -7,6 +7,8 @@
#include "ExampleInterface.h" #include "ExampleInterface.h"
#include "CommonGUIHelperInterface.h" #include "CommonGUIHelperInterface.h"
#include "CommonRenderInterface.h" #include "CommonRenderInterface.h"
#include "CommonCameraInterface.h"
#include "CommonGraphicsAppInterface.h" #include "CommonGraphicsAppInterface.h"
#include "CommonWindowInterface.h" #include "CommonWindowInterface.h"
@@ -169,8 +171,9 @@ struct CommonRigidBodyBase : public ExampleInterface
float fov = btScalar(2.0) * btAtan(tanFov); float fov = btScalar(2.0) * btAtan(tanFov);
btVector3 camPos,camTarget; btVector3 camPos,camTarget;
renderer->getCameraPosition(camPos);
renderer->getCameraTargetPosition(camTarget); renderer->getActiveCamera()->getCameraPosition(camPos);
renderer->getActiveCamera()->getCameraTargetPosition(camTarget);
btVector3 rayFrom = camPos; btVector3 rayFrom = camPos;
btVector3 rayForward = (camTarget-camPos); btVector3 rayForward = (camTarget-camPos);
@@ -228,7 +231,7 @@ struct CommonRigidBodyBase : public ExampleInterface
btVector3 rayTo = getRayTo(int(x), int(y)); btVector3 rayTo = getRayTo(int(x), int(y));
btVector3 rayFrom; btVector3 rayFrom;
renderer->getCameraPosition(rayFrom); renderer->getActiveCamera()->getCameraPosition(rayFrom);
movePickedBody(rayFrom,rayTo); movePickedBody(rayFrom,rayTo);
return false; return false;
@@ -252,7 +255,7 @@ struct CommonRigidBodyBase : public ExampleInterface
if(button==0 && (!window->isModifiedKeyPressed(B3G_ALT) && !window->isModifiedKeyPressed(B3G_CONTROL) )) if(button==0 && (!window->isModifiedKeyPressed(B3G_ALT) && !window->isModifiedKeyPressed(B3G_CONTROL) ))
{ {
btVector3 camPos; btVector3 camPos;
renderer->getCameraPosition(camPos); renderer->getActiveCamera()->getCameraPosition(camPos);
btVector3 rayFrom = camPos; btVector3 rayFrom = camPos;
btVector3 rayTo = getRayTo(int(x),int(y)); btVector3 rayTo = getRayTo(int(x),int(y));

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@@ -554,9 +554,9 @@ bool OpenGLExampleBrowser::init(int argc, char* argv[])
prevKeyboardCallback = s_window->getKeyboardCallback(); prevKeyboardCallback = s_window->getKeyboardCallback();
s_window->setKeyboardCallback(MyKeyboardCallback); s_window->setKeyboardCallback(MyKeyboardCallback);
s_app->m_renderer->setCameraDistance(13); s_app->m_renderer->getActiveCamera()->setCameraDistance(13);
s_app->m_renderer->setCameraPitch(0); s_app->m_renderer->getActiveCamera()->setCameraPitch(0);
s_app->m_renderer->setCameraTargetPosition(0,0,0); s_app->m_renderer->getActiveCamera()->setCameraTargetPosition(0,0,0);
b3SetCustomWarningMessageFunc(MyStatusBarWarning); b3SetCustomWarningMessageFunc(MyStatusBarWarning);
b3SetCustomPrintfFunc(MyStatusBarPrintf); b3SetCustomPrintfFunc(MyStatusBarPrintf);
@@ -701,7 +701,10 @@ void OpenGLExampleBrowser::update(float deltaTime)
dg.upAxis = s_app->getUpAxis(); dg.upAxis = s_app->getUpAxis();
{ {
BT_PROFILE("Update Camera"); BT_PROFILE("Update Camera and Light");
s_instancingRenderer->updateCamera(dg.upAxis); s_instancingRenderer->updateCamera(dg.upAxis);
} }

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@@ -1305,7 +1305,7 @@ btRigidBody* ForkLiftDemo::localCreateRigidBody(btScalar mass, const btTransform
return body; return body;
} }
struct ExampleInterface* ForkLiftCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option) ExampleInterface* ForkLiftCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option)
{ {
return new ForkLiftDemo(helper); return new ForkLiftDemo(helper);
} }

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@@ -15,7 +15,7 @@ subject to the following restrictions:
#ifndef FORKLIFT_DEMO_H #ifndef FORKLIFT_DEMO_H
#define FORKLIFT_DEMO_H #define FORKLIFT_DEMO_H
struct ExampleInterface* ForkLiftCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option); class ExampleInterface* ForkLiftCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option);
#endif // FORKLIFT_DEMO_H #endif // FORKLIFT_DEMO_H

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@@ -44,7 +44,7 @@ GyroscopicSetup::GyroscopicSetup(struct GUIHelperInterface* helper)
void GyroscopicSetup::initPhysics() void GyroscopicSetup::initPhysics()
{ {
m_guiHelper->setUpAxis(2); m_guiHelper->setUpAxis(1);
createEmptyDynamicsWorld(); createEmptyDynamicsWorld();
m_dynamicsWorld->setGravity(btVector3(0, 0, 0)); m_dynamicsWorld->setGravity(btVector3(0, 0, 0));
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
@@ -91,7 +91,7 @@ void GyroscopicSetup::initPhysics()
{ {
//btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(0.5))); //btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(0.5)));
btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0, 0, 1), 0); btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0, 1, 0), 0);
m_collisionShapes.push_back(groundShape); m_collisionShapes.push_back(groundShape);
btTransform groundTransform; btTransform groundTransform;

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@@ -15,7 +15,7 @@ subject to the following restrictions:
#ifndef BSP_DEMO_H #ifndef BSP_DEMO_H
#define BSP_DEMO_H #define BSP_DEMO_H
struct ExampleInterface* ImportBspCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option); class ExampleInterface* ImportBspCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option);
#endif //BSP_DEMO_H #endif //BSP_DEMO_H

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@@ -99,7 +99,7 @@ void ImportObjSetup::initPhysics()
} }
} }
struct ExampleInterface* ImportObjCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option) ExampleInterface* ImportObjCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option)
{ {
return new ImportObjSetup(helper); return new ImportObjSetup(helper);
} }

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@@ -1,7 +1,7 @@
#ifndef IMPORT_OBJ_EXAMPLE_H #ifndef IMPORT_OBJ_EXAMPLE_H
#define IMPORT_OBJ_EXAMPLE_H #define IMPORT_OBJ_EXAMPLE_H
struct ExampleInterface* ImportObjCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option); class ExampleInterface* ImportObjCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option);
#endif //IMPORT_OBJ_EXAMPLE_H #endif //IMPORT_OBJ_EXAMPLE_H

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@@ -19,14 +19,13 @@ bool useShadowMap=true;//false;//true;
int shadowMapWidth=8192; int shadowMapWidth=8192;
int shadowMapHeight=8192; int shadowMapHeight=8192;
float shadowMapWorldSize=100; float shadowMapWorldSize=100;
float WHEEL_MULTIPLIER=0.01f;
float MOUSE_MOVE_MULTIPLIER = 0.4f;
#define MAX_POINTS_IN_BATCH 1024 #define MAX_POINTS_IN_BATCH 1024
#define MAX_LINES_IN_BATCH 1024 #define MAX_LINES_IN_BATCH 1024
#include "OpenGLInclude.h" #include "OpenGLInclude.h"
#include "b3gWindowInterface.h" #include "../CommonInterfaces/CommonWindowInterface.h"
//#include "Bullet3Common/b3MinMax.h" //#include "Bullet3Common/b3MinMax.h"
#ifndef __APPLE__ #ifndef __APPLE__
@@ -141,20 +140,7 @@ extern int gShapeIndex;
struct InternalDataRenderer : public GLInstanceRendererInternalData struct InternalDataRenderer : public GLInstanceRendererInternalData
{ {
SimpleCamera m_defaultCamera;
b3Vector3 m_cameraPosition;
b3Vector3 m_cameraTargetPosition;
float m_cameraDistance;
b3Vector3 m_cameraUp;
float m_azi;
float m_ele;
float m_mouseXpos;
float m_mouseYpos;
bool m_mouseInitialized;
int m_leftMouseButton;
int m_middleMouseButton;
int m_rightMouseButton;
GLfloat m_projectionMatrix[16]; GLfloat m_projectionMatrix[16];
GLfloat m_viewMatrix[16]; GLfloat m_viewMatrix[16];
@@ -165,25 +151,10 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
GLRenderToTexture* m_shadowMap; GLRenderToTexture* m_shadowMap;
GLuint m_shadowTexture; GLuint m_shadowTexture;
int m_altPressed;
int m_controlPressed;
InternalDataRenderer() : InternalDataRenderer() :
m_cameraPosition(b3MakeVector3(0,0,0)),
m_cameraTargetPosition(b3MakeVector3(15,2,-24)),
m_cameraDistance(150),
m_cameraUp(b3MakeVector3(0,1,0)),
m_azi(100.f),//135.f),
//m_ele(25.f),
m_ele(25.f),
m_mouseInitialized(false),
m_leftMouseButton(0),
m_middleMouseButton(0),
m_rightMouseButton(0),
m_shadowMap(0), m_shadowMap(0),
m_shadowTexture(0), m_shadowTexture(0)
m_altPressed(0),
m_controlPressed(0)
{ {
//clear to zero to make it obvious if the matrix is used uninitialized //clear to zero to make it obvious if the matrix is used uninitialized
for (int i=0;i<16;i++) for (int i=0;i<16;i++)
@@ -194,113 +165,7 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
} }
void wheelCallback( float deltax, float deltay)
{
if (!m_leftMouseButton)
{
if (deltay<0 || m_cameraDistance>1)
{
m_cameraDistance -= deltay*0.1f;
if (m_cameraDistance<1)
m_cameraDistance=1;
} else
{
b3Vector3 fwd = m_cameraTargetPosition-m_cameraPosition;
fwd.normalize();
m_cameraTargetPosition += fwd*deltay*WHEEL_MULTIPLIER;
}
} else
{
if (b3Fabs(deltax)>b3Fabs(deltay))
{
b3Vector3 fwd = m_cameraTargetPosition-m_cameraPosition;
b3Vector3 side = m_cameraUp.cross(fwd);
side.normalize();
m_cameraTargetPosition += side * deltax*WHEEL_MULTIPLIER;
} else
{
m_cameraTargetPosition -= m_cameraUp * deltay*WHEEL_MULTIPLIER;
}
}
}
void mouseMoveCallback(float x, float y)
{
// printf("moved to %f,%f\n",x,y);
if (m_altPressed || m_controlPressed)
{
float xDelta = x-m_mouseXpos;
float yDelta = y-m_mouseYpos;
if (m_leftMouseButton)
{
// if (b3Fabs(xDelta)>b3Fabs(yDelta))
// {
m_azi -= xDelta*MOUSE_MOVE_MULTIPLIER;
// } else
// {
m_ele += yDelta*MOUSE_MOVE_MULTIPLIER;
// }
}
if (m_middleMouseButton)
{
m_cameraTargetPosition += m_cameraUp * yDelta*0.01;
b3Vector3 fwd = m_cameraTargetPosition-m_cameraPosition;
b3Vector3 side = m_cameraUp.cross(fwd);
side.normalize();
m_cameraTargetPosition += side * xDelta*0.01;
}
if (m_rightMouseButton)
{
m_cameraDistance -= xDelta*0.01f;
m_cameraDistance -= yDelta*0.01f;
if (m_cameraDistance<1)
m_cameraDistance=1;
if (m_cameraDistance>1000)
m_cameraDistance=1000;
}
}
//printf("m_azi/pitch = %f\n", m_azi);
// printf("m_ele/yaw = %f\n", m_ele);
m_mouseXpos = x;
m_mouseYpos = y;
m_mouseInitialized = true;
}
void mouseButtonCallback(int button, int state, float x, float y)
{
if (button==0)
m_leftMouseButton=state;
if (button==1)
m_middleMouseButton=state;
if (button==2)
m_rightMouseButton=state;
m_mouseXpos = x;
m_mouseYpos = y;
m_mouseInitialized = true;
}
void keyboardCallback(int key, int state)
{
if (key==B3G_CONTROL)
{
m_controlPressed=state;
}
if (key==B3G_ALT)
{
m_altPressed = state;
}
}
}; };
@@ -309,28 +174,6 @@ struct GLInstanceRendererInternalData* GLInstancingRenderer::getInternalData()
return m_data; return m_data;
} }
void b3DefaultWheelCallback(float deltax, float deltay)
{
if (sData2)
sData2->wheelCallback(deltax,deltay);
}
void b3DefaultMouseButtonCallback(int button, int state, float x, float y)
{
if (sData2)
sData2->mouseButtonCallback(button, state, x, y);
}
void b3DefaultMouseMoveCallback( float x, float y)
{
if (sData2)
sData2->mouseMoveCallback( x, y);
}
void b3DefaultKeyboardCallback(int key, int state)
{
if (sData2)
sData2->keyboardCallback(key,state);
}
static GLuint linesShader; // The line renderer static GLuint linesShader; // The line renderer
static GLuint useShadowMapInstancingShader; // The shadow instancing renderer static GLuint useShadowMapInstancingShader; // The shadow instancing renderer
@@ -966,111 +809,6 @@ void GLInstancingRenderer::init()
} }
static void b3CreateFrustum(
float left,
float right,
float bottom,
float top,
float nearVal,
float farVal,
float frustum[16])
{
frustum[0*4+0] = (float(2) * nearVal) / (right - left);
frustum[0*4+1] = float(0);
frustum[0*4+2] = float(0);
frustum[0*4+3] = float(0);
frustum[1*4+0] = float(0);
frustum[1*4+1] = (float(2) * nearVal) / (top - bottom);
frustum[1*4+2] = float(0);
frustum[1*4+3] = float(0);
frustum[2*4+0] = (right + left) / (right - left);
frustum[2*4+1] = (top + bottom) / (top - bottom);
frustum[2*4+2] = -(farVal + nearVal) / (farVal - nearVal);
frustum[2*4+3] = float(-1);
frustum[3*4+0] = float(0);
frustum[3*4+1] = float(0);
frustum[3*4+2] = -(float(2) * farVal * nearVal) / (farVal - nearVal);
frustum[3*4+3] = float(0);
}
static void b3Matrix4x4Mul(GLfloat aIn[4][4], GLfloat bIn[4][4], GLfloat result[4][4])
{
for (int j=0;j<4;j++)
for (int i=0;i<4;i++)
result[j][i] = aIn[0][i] * bIn[j][0] + aIn[1][i] * bIn[j][1] + aIn[2][i] * bIn[j][2] + aIn[3][i] * bIn[j][3];
}
static void b3Matrix4x4Mul16(GLfloat aIn[16], GLfloat bIn[16], GLfloat result[16])
{
for (int j=0;j<4;j++)
for (int i=0;i<4;i++)
result[j*4+i] = aIn[0*4+i] * bIn[j*4+0] + aIn[1*4+i] * bIn[j*4+1] + aIn[2*4+i] * bIn[j*4+2] + aIn[3*4+i] * bIn[j*4+3];
}
static void b3CreateDiagonalMatrix(GLfloat value, GLfloat result[4][4])
{
for (int i=0;i<4;i++)
{
for (int j=0;j<4;j++)
{
if (i==j)
{
result[i][j] = value;
} else
{
result[i][j] = 0.f;
}
}
}
}
static void b3CreateOrtho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar, GLfloat result[4][4])
{
b3CreateDiagonalMatrix(1.f,result);
result[0][0] = 2.f / (right - left);
result[1][1] = 2.f / (top - bottom);
result[2][2] = - 2.f / (zFar - zNear);
result[3][0] = - (right + left) / (right - left);
result[3][1] = - (top + bottom) / (top - bottom);
result[3][2] = - (zFar + zNear) / (zFar - zNear);
}
static void b3CreateLookAt(const b3Vector3& eye, const b3Vector3& center,const b3Vector3& up, GLfloat result[16])
{
b3Vector3 f = (center - eye).normalized();
b3Vector3 u = up.normalized();
b3Vector3 s = (f.cross(u)).normalized();
u = s.cross(f);
result[0*4+0] = s.x;
result[1*4+0] = s.y;
result[2*4+0] = s.z;
result[0*4+1] = u.x;
result[1*4+1] = u.y;
result[2*4+1] = u.z;
result[0*4+2] =-f.x;
result[1*4+2] =-f.y;
result[2*4+2] =-f.z;
result[0*4+3] = 0.f;
result[1*4+3] = 0.f;
result[2*4+3] = 0.f;
result[3*4+0] = -s.dot(eye);
result[3*4+1] = -u.dot(eye);
result[3*4+2] = f.dot(eye);
result[3*4+3] = 1.f;
}
void GLInstancingRenderer::resize(int width, int height) void GLInstancingRenderer::resize(int width, int height)
@@ -1079,188 +817,53 @@ void GLInstancingRenderer::resize(int width, int height)
m_screenHeight = height; m_screenHeight = height;
} }
const CommonCameraInterface* GLInstancingRenderer::getActiveCamera() const
{
return &m_data->m_defaultCamera;
}
CommonCameraInterface* GLInstancingRenderer::getActiveCamera()
{
return &m_data->m_defaultCamera;
}
void GLInstancingRenderer::setActiveCamera(CommonCameraInterface* cam)
{
b3Assert(0);//not supported yet
}
void GLInstancingRenderer::updateCamera(int upAxis) void GLInstancingRenderer::updateCamera(int upAxis)
{ {
b3Assert(glGetError() ==GL_NO_ERROR); b3Assert(glGetError() ==GL_NO_ERROR);
m_upAxis = upAxis; m_upAxis = upAxis;
int m_forwardAxis(-1);
switch (upAxis) switch (upAxis)
{ {
case 1: case 1:
m_forwardAxis = 2;
m_data->m_cameraUp = b3MakeVector3(0,1,0);
gLightPos = b3MakeVector3(-50.f,100,30); gLightPos = b3MakeVector3(-50.f,100,30);
break; break;
case 2: case 2:
m_forwardAxis = 1;
m_data->m_cameraUp = b3MakeVector3(0,0,1);
gLightPos = b3MakeVector3(-50.f,30,100); gLightPos = b3MakeVector3(-50.f,30,100);
break; break;
default: default:
b3Assert(0); b3Assert(0);
}; };
m_data->m_defaultCamera.setCameraUpAxis(upAxis);
m_data->m_defaultCamera.setAspectRatio((float)m_screenWidth/(float)m_screenHeight);
m_data->m_defaultCamera.update();
float m_frustumZNear=0.01; m_data->m_defaultCamera.getCameraProjectionMatrix(m_data->m_projectionMatrix);
float m_frustumZFar=1000.f; m_data->m_defaultCamera.getCameraViewMatrix(m_data->m_viewMatrix);
// m_azi=m_azi+0.01;
b3Scalar rele = m_data->m_ele * b3Scalar(0.01745329251994329547);// rads per deg
b3Scalar razi = m_data->m_azi * b3Scalar(0.01745329251994329547);// rads per deg
b3Quaternion rot(m_data->m_cameraUp,razi);
b3Vector3 eyePos = b3MakeVector3(0,0,0);
eyePos[m_forwardAxis] = -m_data->m_cameraDistance;
b3Vector3 forward = b3MakeVector3(eyePos[0],eyePos[1],eyePos[2]);
if (forward.length2() < B3_EPSILON)
{
forward.setValue(1.f,0.f,0.f);
}
b3Vector3 right = m_data->m_cameraUp.cross(forward);
b3Quaternion roll(right,-rele);
eyePos = b3Matrix3x3(rot) * b3Matrix3x3(roll) * eyePos;
m_data->m_cameraPosition[0] = eyePos.x;
m_data->m_cameraPosition[1] = eyePos.y;
m_data->m_cameraPosition[2] = eyePos.z;
m_data->m_cameraPosition += m_data->m_cameraTargetPosition;
if (m_screenWidth == 0 && m_screenHeight == 0)
return;
b3Scalar aspect;
b3Vector3 extents;
aspect = m_screenWidth / (b3Scalar)m_screenHeight;
extents.setValue(aspect * 1.0f, 1.0f,0);
if (m_screenWidth > m_screenHeight)
{
b3CreateFrustum(-aspect * m_frustumZNear, aspect * m_frustumZNear, -m_frustumZNear, m_frustumZNear, m_frustumZNear, m_frustumZFar,m_data->m_projectionMatrix);
} else
{
b3CreateFrustum(-aspect * m_frustumZNear, aspect * m_frustumZNear, -m_frustumZNear, m_frustumZNear, m_frustumZNear, m_frustumZFar,m_data->m_projectionMatrix);
}
b3CreateLookAt(m_data->m_cameraPosition,m_data->m_cameraTargetPosition,m_data->m_cameraUp,m_data->m_viewMatrix);
} }
void GLInstancingRenderer::getCameraPosition(float cameraPos[4])
{
cameraPos[0] = m_data->m_cameraPosition[0];
cameraPos[1] = m_data->m_cameraPosition[1];
cameraPos[2] = m_data->m_cameraPosition[2];
cameraPos[3] = 1.f;
}
void GLInstancingRenderer::setCameraDistance(float dist)
{
m_data->m_cameraDistance = dist;
}
void GLInstancingRenderer::setCameraYaw(float yaw)
{
m_data->m_ele = yaw;
}
void GLInstancingRenderer::setCameraPitch(float pitch)
{
m_data->m_azi = pitch;
}
float GLInstancingRenderer::getCameraYaw() const
{
return m_data->m_ele;
}
float GLInstancingRenderer::getCameraPitch() const
{
return m_data->m_azi;
}
void GLInstancingRenderer::setCameraTargetPosition(float x, float y, float z)
{
m_data->m_cameraTargetPosition = b3MakeVector3(x,y,z);
}
void GLInstancingRenderer::setCameraTargetPosition(float cameraPos[4])
{
setCameraTargetPosition(cameraPos[0],cameraPos[1],cameraPos[2]);
}
void GLInstancingRenderer::getCameraTargetPosition(float cameraPos[4]) const
{
cameraPos[0] = m_data->m_cameraTargetPosition.x;
cameraPos[1] = m_data->m_cameraTargetPosition.y;
cameraPos[2] = m_data->m_cameraTargetPosition.z;
}
float GLInstancingRenderer::getCameraDistance() const
{
return m_data->m_cameraDistance;
}
void GLInstancingRenderer::getMouseDirection(float* dir, int x, int y)
{
float top = 1.f;
float bottom = -1.f;
float nearPlane = 1.f;
float tanFov = (top-bottom)*0.5f / nearPlane;
float fov = b3Scalar(2.0) * b3Atan(tanFov);
b3Vector3 rayFrom = m_data->m_cameraPosition;
b3Vector3 rayForward = (m_data->m_cameraTargetPosition-m_data->m_cameraPosition);
rayForward.normalize();
float farPlane = 10000.f;
rayForward*= farPlane;
// b3Vector3 rightOffset;
b3Vector3 vertical = m_data->m_cameraUp;
b3Vector3 hor;
hor = rayForward.cross(vertical);
hor.normalize();
vertical = hor.cross(rayForward);
vertical.normalize();
float tanfov = tanf(0.5f*fov);
hor *= 2.f * farPlane * tanfov;
vertical *= 2.f * farPlane * tanfov;
b3Scalar aspect;
aspect = m_screenWidth / (b3Scalar)m_screenHeight;
hor*=aspect;
b3Vector3 rayToCenter = rayFrom + rayForward;
b3Vector3 dHor = hor * 1.f/float(m_screenWidth);
b3Vector3 dVert = vertical * 1.f/float(m_screenHeight);
b3Vector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
rayTo += b3Scalar(x) * dHor;
rayTo -= b3Scalar(y) * dVert;
dir[0] = rayTo[0];
dir[1] = rayTo[1];
dir[2] = rayTo[2];
}
//#define STB_IMAGE_WRITE_IMPLEMENTATION //#define STB_IMAGE_WRITE_IMPLEMENTATION
@@ -1560,6 +1163,119 @@ struct PointerCaster
}; };
static void b3CreateFrustum(
float left,
float right,
float bottom,
float top,
float nearVal,
float farVal,
float frustum[16])
{
frustum[0*4+0] = (float(2) * nearVal) / (right - left);
frustum[0*4+1] = float(0);
frustum[0*4+2] = float(0);
frustum[0*4+3] = float(0);
frustum[1*4+0] = float(0);
frustum[1*4+1] = (float(2) * nearVal) / (top - bottom);
frustum[1*4+2] = float(0);
frustum[1*4+3] = float(0);
frustum[2*4+0] = (right + left) / (right - left);
frustum[2*4+1] = (top + bottom) / (top - bottom);
frustum[2*4+2] = -(farVal + nearVal) / (farVal - nearVal);
frustum[2*4+3] = float(-1);
frustum[3*4+0] = float(0);
frustum[3*4+1] = float(0);
frustum[3*4+2] = -(float(2) * farVal * nearVal) / (farVal - nearVal);
frustum[3*4+3] = float(0);
}
static void b3Matrix4x4Mul(GLfloat aIn[4][4], GLfloat bIn[4][4], GLfloat result[4][4])
{
for (int j=0;j<4;j++)
for (int i=0;i<4;i++)
result[j][i] = aIn[0][i] * bIn[j][0] + aIn[1][i] * bIn[j][1] + aIn[2][i] * bIn[j][2] + aIn[3][i] * bIn[j][3];
}
static void b3Matrix4x4Mul16(GLfloat aIn[16], GLfloat bIn[16], GLfloat result[16])
{
for (int j=0;j<4;j++)
for (int i=0;i<4;i++)
result[j*4+i] = aIn[0*4+i] * bIn[j*4+0] + aIn[1*4+i] * bIn[j*4+1] + aIn[2*4+i] * bIn[j*4+2] + aIn[3*4+i] * bIn[j*4+3];
}
static void b3CreateDiagonalMatrix(GLfloat value, GLfloat result[4][4])
{
for (int i=0;i<4;i++)
{
for (int j=0;j<4;j++)
{
if (i==j)
{
result[i][j] = value;
} else
{
result[i][j] = 0.f;
}
}
}
}
static void b3CreateOrtho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar, GLfloat result[4][4])
{
b3CreateDiagonalMatrix(1.f,result);
result[0][0] = 2.f / (right - left);
result[1][1] = 2.f / (top - bottom);
result[2][2] = - 2.f / (zFar - zNear);
result[3][0] = - (right + left) / (right - left);
result[3][1] = - (top + bottom) / (top - bottom);
result[3][2] = - (zFar + zNear) / (zFar - zNear);
}
static void b3CreateLookAt(const b3Vector3& eye, const b3Vector3& center,const b3Vector3& up, GLfloat result[16])
{
b3Vector3 f = (center - eye).normalized();
b3Vector3 u = up.normalized();
b3Vector3 s = (f.cross(u)).normalized();
u = s.cross(f);
result[0*4+0] = s.x;
result[1*4+0] = s.y;
result[2*4+0] = s.z;
result[0*4+1] = u.x;
result[1*4+1] = u.y;
result[2*4+1] = u.z;
result[0*4+2] =-f.x;
result[1*4+2] =-f.y;
result[2*4+2] =-f.z;
result[0*4+3] = 0.f;
result[1*4+3] = 0.f;
result[2*4+3] = 0.f;
result[3*4+0] = -s.dot(eye);
result[3*4+1] = -u.dot(eye);
result[3*4+2] = f.dot(eye);
result[3*4+3] = 1.f;
}
void GLInstancingRenderer::renderSceneInternal(int renderMode) void GLInstancingRenderer::renderSceneInternal(int renderMode)
{ {
@@ -1644,7 +1360,9 @@ void GLInstancingRenderer::renderSceneInternal(int renderMode)
b3CreateOrtho(-shadowMapWorldSize,shadowMapWorldSize,-shadowMapWorldSize,shadowMapWorldSize,1,300,depthProjectionMatrix);//-14,14,-14,14,1,200, depthProjectionMatrix); b3CreateOrtho(-shadowMapWorldSize,shadowMapWorldSize,-shadowMapWorldSize,shadowMapWorldSize,1,300,depthProjectionMatrix);//-14,14,-14,14,1,200, depthProjectionMatrix);
float depthViewMatrix[4][4]; float depthViewMatrix[4][4];
b3Vector3 center = b3MakeVector3(0,0,0); b3Vector3 center = b3MakeVector3(0,0,0);
b3Vector3 up =b3MakeVector3(0,1,0); float upf[3];
m_data->m_defaultCamera.getCameraUpVector(upf);
b3Vector3 up = b3MakeVector3(upf[0],upf[1],upf[2]);
b3CreateLookAt(gLightPos,center,up,&depthViewMatrix[0][0]); b3CreateLookAt(gLightPos,center,up,&depthViewMatrix[0][0]);
//b3CreateLookAt(lightPos,m_data->m_cameraTargetPosition,b3Vector3(0,1,0),(float*)depthModelViewMatrix2); //b3CreateLookAt(lightPos,m_data->m_cameraTargetPosition,b3Vector3(0,1,0),(float*)depthModelViewMatrix2);
@@ -1912,18 +1630,3 @@ void GLInstancingRenderer::enableShadowMap()
} }
void GLInstancingRenderer::getCameraViewMatrix(float viewMat[16]) const
{
for (int i=0;i<16;i++)
{
viewMat[i] = m_data->m_viewMatrix[i];
}
}
void GLInstancingRenderer::getCameraProjectionMatrix(float projMat[16]) const
{
for (int i=0;i<16;i++)
{
projMat[i] = m_data->m_projectionMatrix[i];
}
}

View File

@@ -18,12 +18,9 @@ subject to the following restrictions:
#include "Bullet3Common/b3AlignedObjectArray.h" #include "Bullet3Common/b3AlignedObjectArray.h"
#include "../CommonInterfaces/CommonRenderInterface.h" #include "../CommonInterfaces/CommonRenderInterface.h"
#include "SimpleCamera.h"
void b3DefaultMouseButtonCallback( int button, int state, float x, float y);
void b3DefaultMouseMoveCallback( float x, float y);
void b3DefaultKeyboardCallback(int key, int state);
void b3DefaultWheelCallback( float deltax, float deltay);
@@ -48,6 +45,7 @@ class GLInstancingRenderer : public CommonRenderInterface
void renderSceneInternal(int renderMode=B3_DEFAULT_RENDERMODE); void renderSceneInternal(int renderMode=B3_DEFAULT_RENDERMODE);
public: public:
GLInstancingRenderer(int m_maxObjectCapacity, int maxShapeCapacityInBytes = 56*1024*1024); GLInstancingRenderer(int m_maxObjectCapacity, int maxShapeCapacityInBytes = 56*1024*1024);
virtual ~GLInstancingRenderer(); virtual ~GLInstancingRenderer();
@@ -95,7 +93,6 @@ public:
virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex); virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex);
virtual void writeSingleInstanceColorToCPU(double* color, int srcIndex); virtual void writeSingleInstanceColorToCPU(double* color, int srcIndex);
virtual void getMouseDirection(float* dir, int mouseX, int mouseY);
struct GLInstanceRendererInternalData* getInternalData(); struct GLInstanceRendererInternalData* getInternalData();
@@ -107,42 +104,9 @@ public:
virtual void drawPoint(const double* position, const double color[4], double pointDrawSize=1); virtual void drawPoint(const double* position, const double color[4], double pointDrawSize=1);
virtual void updateCamera(int upAxis=1); virtual void updateCamera(int upAxis=1);
virtual void getCameraPosition(float cameraPos[4]); virtual const CommonCameraInterface* getActiveCamera() const;
virtual void getCameraPosition(double cameraPos[4]) virtual CommonCameraInterface* getActiveCamera();
{ virtual void setActiveCamera(CommonCameraInterface* cam);
float campos[4];
getCameraPosition(campos);
cameraPos[0] = campos[0];
cameraPos[1] = campos[1];
cameraPos[2] = campos[2];
cameraPos[3] = campos[3];
}
virtual void setCameraDistance(float dist);
virtual float getCameraDistance() const;
//set the camera 'target'
virtual void setCameraTargetPosition(float x, float y, float z);
virtual void setCameraTargetPosition(float cameraPos[4]);
virtual void getCameraTargetPosition(float cameraPos[4]) const;
virtual void getCameraTargetPosition(double cameraPos[4]) const
{
float campos[4];
getCameraTargetPosition(campos);
cameraPos[0] = campos[0];
cameraPos[1] = campos[1];
cameraPos[2] = campos[2];
cameraPos[3] = campos[3];
}
virtual void setCameraYaw(float yaw);
virtual void setCameraPitch(float pitch);
virtual float getCameraYaw() const;
virtual float getCameraPitch() const;
virtual void getCameraViewMatrix(float viewMat[16]) const;
virtual void getCameraProjectionMatrix(float projMat[16]) const;
virtual void resize(int width, int height); virtual void resize(int width, int height);

View File

@@ -149,6 +149,11 @@ void SimpleCamera::setCameraUpAxis(int upAxis)
update(); update();
} }
int SimpleCamera::getCameraUpAxis() const
{
return m_data->m_cameraUpAxis;
}
void SimpleCamera::update() void SimpleCamera::update()
{ {
@@ -230,6 +235,11 @@ void SimpleCamera::setCameraTargetPosition(float x,float y,float z)
m_data->m_cameraTargetPosition.setValue(x,y,z); m_data->m_cameraTargetPosition.setValue(x,y,z);
update(); update();
} }
float SimpleCamera::getCameraDistance() const
{
return m_data->m_cameraDistance;
}
void SimpleCamera::setCameraDistance(float dist) void SimpleCamera::setCameraDistance(float dist)
{ {
m_data->m_cameraDistance = dist; m_data->m_cameraDistance = dist;
@@ -241,12 +251,25 @@ void SimpleCamera::setCameraUpVector(float x,float y ,float z)
update(); update();
} }
void SimpleCamera::getCameraUpVector(float up[3]) const
{
up[0] = float(m_data->m_cameraUp[0]);
up[1] = float(m_data->m_cameraUp[1]);
up[2] = float(m_data->m_cameraUp[2]);
}
void SimpleCamera::setCameraYaw(float yaw) void SimpleCamera::setCameraYaw(float yaw)
{ {
m_data->m_yaw = yaw; m_data->m_yaw = yaw;
update(); update();
} }
float SimpleCamera::getCameraYaw() const
{
return m_data->m_yaw;
}
void SimpleCamera::setCameraPitch(float pitch) void SimpleCamera::setCameraPitch(float pitch)
{ {
m_data->m_pitch = pitch; m_data->m_pitch = pitch;
@@ -258,3 +281,12 @@ void SimpleCamera::setAspectRatio(float ratio)
m_data->m_aspect = ratio; m_data->m_aspect = ratio;
update(); update();
} }
float SimpleCamera::getCameraPitch() const
{
return m_data->m_pitch;
}
float SimpleCamera::getAspectRatio() const
{
return m_data->m_aspect;
}

View File

@@ -1,11 +1,7 @@
#ifndef SIMPLE_CAMERA_H #ifndef SIMPLE_CAMERA_H
#define SIMPLE_CAMERA_H #define SIMPLE_CAMERA_H
struct CommonCameraInterface #include "../CommonInterfaces/CommonCameraInterface.h"
{
virtual void getCameraProjectionMatrix(float m[16])const = 0;
virtual void getCameraViewMatrix(float m[16]) const = 0;
};
struct SimpleCamera : public CommonCameraInterface struct SimpleCamera : public CommonCameraInterface
{ {
@@ -23,14 +19,22 @@ struct SimpleCamera : public CommonCameraInterface
virtual void setCameraTargetPosition(float x,float y,float z); virtual void setCameraTargetPosition(float x,float y,float z);
virtual void setCameraDistance(float dist); virtual void setCameraDistance(float dist);
virtual float getCameraDistance() const;
virtual void setCameraUpVector(float x,float y, float z); virtual void setCameraUpVector(float x,float y, float z);
void getCameraUpVector(float up[3]) const;
///the setCameraUpAxis will call the 'setCameraUpVector' and 'setCameraForwardVector' ///the setCameraUpAxis will call the 'setCameraUpVector' and 'setCameraForwardVector'
virtual void setCameraUpAxis(int axis); virtual void setCameraUpAxis(int axis);
virtual int getCameraUpAxis() const;
virtual void setCameraYaw(float yaw); virtual void setCameraYaw(float yaw);
virtual float getCameraYaw() const;
virtual void setCameraPitch(float pitch); virtual void setCameraPitch(float pitch);
virtual void setAspectRatio(float ratio); virtual float getCameraPitch() const;
virtual void setAspectRatio(float ratio);
virtual float getAspectRatio() const;
}; };
#endif //SIMPLE_CAMERA_H #endif //SIMPLE_CAMERA_H

View File

@@ -15,6 +15,19 @@ void SimpleOpenGL2Renderer::init()
{ {
} }
const CommonCameraInterface* SimpleOpenGL2Renderer::getActiveCamera() const
{
return &m_camera;
}
CommonCameraInterface* SimpleOpenGL2Renderer::getActiveCamera()
{
return &m_camera;
}
void SimpleOpenGL2Renderer::setActiveCamera(CommonCameraInterface* cam)
{
b3Assert(0);//not supported yet
}
void SimpleOpenGL2Renderer::updateCamera(int upAxis) void SimpleOpenGL2Renderer::updateCamera(int upAxis)
{ {
float projection[16]; float projection[16];
@@ -43,56 +56,6 @@ void SimpleOpenGL2Renderer::removeAllInstances()
{ {
} }
void SimpleOpenGL2Renderer::setCameraDistance(float dist)
{
m_camera.setCameraDistance(dist);
}
void SimpleOpenGL2Renderer::setCameraPitch(float pitch)
{
m_camera.setCameraPitch(pitch);
}
void SimpleOpenGL2Renderer::setCameraTargetPosition(float x, float y, float z)
{
m_camera.setCameraTargetPosition(x,y,z);
}
void SimpleOpenGL2Renderer::getCameraPosition(float cameraPos[4])
{
float pos[3];
m_camera.getCameraPosition(pos);
cameraPos[0] = pos[0];
cameraPos[1] = pos[1];
cameraPos[2] = pos[2];
}
void SimpleOpenGL2Renderer::getCameraPosition(double cameraPos[4])
{
float pos[3];
m_camera.getCameraPosition(pos);
cameraPos[0] = pos[0];
cameraPos[1] = pos[1];
cameraPos[2] = pos[2];
}
void SimpleOpenGL2Renderer::setCameraTargetPosition(float cameraPos[4])
{
m_camera.setCameraTargetPosition(cameraPos[0],cameraPos[1],cameraPos[2]);
}
void SimpleOpenGL2Renderer::getCameraTargetPosition(float cameraPos[4]) const
{
m_camera.getCameraTargetPosition(cameraPos);
}
void SimpleOpenGL2Renderer::getCameraTargetPosition(double cameraPos[4]) const
{
cameraPos[0] = 1;
cameraPos[1] = 1;
cameraPos[2] = 1;
}
void SimpleOpenGL2Renderer::writeSingleInstanceColorToCPU(float* color, int srcIndex) void SimpleOpenGL2Renderer::writeSingleInstanceColorToCPU(float* color, int srcIndex)
{ {

View File

@@ -17,23 +17,12 @@ struct SimpleOpenGL2Renderer : public CommonRenderInterface
virtual void updateCamera(int upAxis); virtual void updateCamera(int upAxis);
virtual const CommonCameraInterface* getActiveCamera() const;
virtual CommonCameraInterface* getActiveCamera();
virtual void setActiveCamera(CommonCameraInterface* cam);
virtual void removeAllInstances(); virtual void removeAllInstances();
virtual void setCameraDistance(float dist);
virtual void setCameraPitch(float pitch);
virtual void setCameraTargetPosition(float x, float y, float z);
virtual void getCameraPosition(float cameraPos[4]);
virtual void getCameraPosition(double cameraPos[4]);
virtual void setCameraTargetPosition(float cameraPos[4]);
virtual void getCameraTargetPosition(float cameraPos[4]) const;
virtual void getCameraTargetPosition(double cameraPos[4]) const;
virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex); virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex);
virtual void writeSingleInstanceColorToCPU(double* color, int srcIndex); virtual void writeSingleInstanceColorToCPU(double* color, int srcIndex);

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@@ -66,10 +66,24 @@ static void SimpleKeyboardCallback(int key, int state)
gApp->m_window->setRequestExit(); gApp->m_window->setRequestExit();
} else } else
{ {
b3DefaultKeyboardCallback(key,state); //gApp->defaultKeyboardCallback(key,state);
} }
} }
void SimpleMouseButtonCallback( int button, int state, float x, float y)
{
gApp->defaultMouseButtonCallback(button,state,x,y);
}
void SimpleMouseMoveCallback( float x, float y)
{
gApp->defaultMouseMoveCallback(x,y);
}
void SimpleWheelCallback( float deltax, float deltay)
{
gApp->defaultWheelCallback(deltax,deltay);
}
@@ -152,10 +166,10 @@ SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height)
m_instancingRenderer->InitShaders(); m_instancingRenderer->InitShaders();
m_window->setMouseMoveCallback(b3DefaultMouseMoveCallback); m_window->setMouseMoveCallback(SimpleMouseMoveCallback);
m_window->setMouseButtonCallback(b3DefaultMouseButtonCallback); m_window->setMouseButtonCallback(SimpleMouseButtonCallback);
m_window->setKeyboardCallback(SimpleKeyboardCallback); m_window->setKeyboardCallback(SimpleKeyboardCallback);
m_window->setWheelCallback(b3DefaultWheelCallback); m_window->setWheelCallback(SimpleWheelCallback);
m_window->setResizeCallback(SimpleResizeCallback); m_window->setResizeCallback(SimpleResizeCallback);
TwGenerateDefaultFonts(); TwGenerateDefaultFonts();
@@ -200,12 +214,14 @@ void SimpleOpenGL3App::drawText3D( const char* txt, float worldPosX, float world
float viewMat[16]; float viewMat[16];
float projMat[16]; float projMat[16];
m_instancingRenderer->getCameraViewMatrix(viewMat); CommonCameraInterface* cam = m_instancingRenderer->getActiveCamera();
m_instancingRenderer->getCameraProjectionMatrix(projMat);
cam->getCameraViewMatrix(viewMat);
cam->getCameraProjectionMatrix(projMat);
float camPos[4]; float camPos[4];
this->m_instancingRenderer->getCameraPosition(camPos); cam->getCameraPosition(camPos);
b3Vector3 cp= b3MakeVector3(camPos[0],camPos[2],camPos[1]); b3Vector3 cp= b3MakeVector3(camPos[0],camPos[2],camPos[1]);
b3Vector3 p = b3MakeVector3(worldPosX,worldPosY,worldPosZ); b3Vector3 p = b3MakeVector3(worldPosX,worldPosY,worldPosZ);
//float dist = (cp-p).length(); //float dist = (cp-p).length();

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@@ -3,7 +3,7 @@
#include "../OpenGLWindow/GLInstancingRenderer.h" #include "../OpenGLWindow/GLInstancingRenderer.h"
#include "../OpenGLWindow/GLPrimitiveRenderer.h" #include "../OpenGLWindow/GLPrimitiveRenderer.h"
#include "../OpenGLWindow/b3gWindowInterface.h" #include "../CommonInterfaces/CommonWindowInterface.h"
#include "../CommonInterfaces/CommonGraphicsAppInterface.h" #include "../CommonInterfaces/CommonGraphicsAppInterface.h"

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@@ -21,7 +21,7 @@ subject to the following restrictions:
struct InternalData2; struct InternalData2;
#include "b3gWindowInterface.h" #include "../CommonInterfaces/CommonWindowInterface.h"
class Win32Window : public b3gWindowInterface class Win32Window : public b3gWindowInterface
{ {

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@@ -1,126 +0,0 @@
#ifndef B3G_WINDOW_INTERFACE_H
#define B3G_WINDOW_INTERFACE_H
typedef void (*b3WheelCallback)(float deltax, float deltay);
typedef void (*b3ResizeCallback)( float width, float height);
typedef void (*b3MouseMoveCallback)( float x, float y);
typedef void (*b3MouseButtonCallback)(int button, int state, float x, float y);
typedef void (*b3KeyboardCallback)(int keycode, int state);
typedef void (*b3RenderCallback) ();
enum {
B3G_ESCAPE = 27,
B3G_F1 = 0xff00,
B3G_F2,
B3G_F3,
B3G_F4,
B3G_F5,
B3G_F6,
B3G_F7,
B3G_F8,
B3G_F9,
B3G_F10,
B3G_F11,
B3G_F12,
B3G_F13,
B3G_F14,
B3G_F15,
B3G_LEFT_ARROW,
B3G_RIGHT_ARROW,
B3G_UP_ARROW,
B3G_DOWN_ARROW,
B3G_PAGE_UP,
B3G_PAGE_DOWN,
B3G_END,
B3G_HOME,
B3G_INSERT,
B3G_DELETE,
B3G_BACKSPACE,
B3G_SHIFT,
B3G_CONTROL,
B3G_ALT,
B3G_RETURN
};
struct b3gWindowConstructionInfo
{
int m_width;
int m_height;
bool m_fullscreen;
int m_colorBitsPerPixel;
void* m_windowHandle;
const char* m_title;
int m_openglVersion;
b3gWindowConstructionInfo(int width=1024, int height=768)
:m_width(width),
m_height(height),
m_fullscreen(false),
m_colorBitsPerPixel(32),
m_windowHandle(0),
m_title("title"),
m_openglVersion(3)
{
}
};
class b3gWindowInterface
{
public:
virtual ~b3gWindowInterface()
{
}
virtual void createDefaultWindow(int width, int height, const char* title)
{
b3gWindowConstructionInfo ci(width,height);
ci.m_title = title;
createWindow(ci);
}
virtual void createWindow(const b3gWindowConstructionInfo& ci)=0;
virtual void closeWindow()=0;
virtual void runMainLoop()=0;
virtual float getTimeInSeconds()=0;
virtual bool requestedExit() const = 0;
virtual void setRequestExit() = 0;
virtual void startRendering()=0;
virtual void endRendering()=0;
virtual bool isModifiedKeyPressed(int key) = 0;
virtual void setMouseMoveCallback(b3MouseMoveCallback mouseCallback)=0;
virtual b3MouseMoveCallback getMouseMoveCallback()=0;
virtual void setMouseButtonCallback(b3MouseButtonCallback mouseCallback)=0;
virtual b3MouseButtonCallback getMouseButtonCallback()=0;
virtual void setResizeCallback(b3ResizeCallback resizeCallback)=0;
virtual b3ResizeCallback getResizeCallback()=0;
virtual void setWheelCallback(b3WheelCallback wheelCallback)=0;
virtual b3WheelCallback getWheelCallback()=0;
virtual void setKeyboardCallback( b3KeyboardCallback keyboardCallback)=0;
virtual b3KeyboardCallback getKeyboardCallback()=0;
virtual void setRenderCallback( b3RenderCallback renderCallback) = 0;
virtual void setWindowTitle(const char* title)=0;
virtual float getRetinaScale() const =0;
virtual int fileOpenDialog(char* fileName, int maxFileNameLength) = 0;
};
#endif //B3G_WINDOW_INTERFACE_H

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@@ -1,7 +1,7 @@
#ifndef COORDINATE_SYSTEM_DEMO_H #ifndef COORDINATE_SYSTEM_DEMO_H
#define COORDINATE_SYSTEM_DEMO_H #define COORDINATE_SYSTEM_DEMO_H
struct ExampleInterface* CoordinateSystemCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option); class ExampleInterface* CoordinateSystemCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option);
#endif //COORDINATE_SYSTEM_DEMO_H #endif //COORDINATE_SYSTEM_DEMO_H

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@@ -378,7 +378,7 @@ void RaytracerPhysicsSetup::syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBrid
{ {
} }
struct ExampleInterface* RayTracerCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option) ExampleInterface* RayTracerCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option)
{ {
return new RaytracerPhysicsSetup(helper->getAppInterface()); return new RaytracerPhysicsSetup(helper->getAppInterface());
} }

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@@ -1,6 +1,6 @@
#ifndef RAYTRACER_SETUP_H #ifndef RAYTRACER_SETUP_H
#define RAYTRACER_SETUP_H #define RAYTRACER_SETUP_H
struct ExampleInterface* RayTracerCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option); class ExampleInterface* RayTracerCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option);
#endif //RAYTRACER_SETUP_H #endif //RAYTRACER_SETUP_H

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@@ -128,7 +128,7 @@ public:
}; };
struct ExampleInterface* RenderInstancingCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option) class ExampleInterface* RenderInstancingCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option)
{ {
return new RenderInstancingDemo(helper->getAppInterface()); return new RenderInstancingDemo(helper->getAppInterface());
} }

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@@ -1,6 +1,6 @@
#ifndef RENDER_INSTANCING_DEMO_H #ifndef RENDER_INSTANCING_DEMO_H
#define RENDER_INSTANCING_DEMO_H #define RENDER_INSTANCING_DEMO_H
struct ExampleInterface* RenderInstancingCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option); class ExampleInterface* RenderInstancingCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option);
#endif //RENDER_INSTANCING_DEMO_H #endif //RENDER_INSTANCING_DEMO_H