Create a PhysicsLoopBack that includes both PhysicsClient and PhysicsServer over shared memory.
Add a test for PhysicsLoopBack.
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@@ -15,7 +15,7 @@ B3_DECLARE_HANDLE(b3SharedMemoryStatusHandle);
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extern "C" {
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#endif
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///make sure to start the server first, before connecting client to physics server
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///make sure to start the server first, before connecting client to a physics server over shared memory or UDP
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b3PhysicsClientHandle b3ConnectSharedMemory(int key);
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void b3DisconnectSharedMemory(b3PhysicsClientHandle physClient);
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