Create a PhysicsLoopBack that includes both PhysicsClient and PhysicsServer over shared memory.
Add a test for PhysicsLoopBack.
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15
examples/SharedMemory/PhysicsLoopBackC_Api.cpp
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15
examples/SharedMemory/PhysicsLoopBackC_Api.cpp
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#include "PhysicsLoopBackC_API.h"
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#include "PhysicsLoopBack.h"
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//think more about naming. The b3ConnectPhysicsLoopback
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b3PhysicsClientHandle b3ConnectPhysicsLoopback(int key)
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{
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PhysicsLoopBack* loopBack = new PhysicsLoopBack();
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loopBack->setSharedMemoryKey(key);
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bool connected = loopBack->connect();
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return (b3PhysicsClientHandle )loopBack;
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}
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