Create a PhysicsLoopBack that includes both PhysicsClient and PhysicsServer over shared memory.
Add a test for PhysicsLoopBack.
This commit is contained in:
@@ -398,6 +398,7 @@ b3PhysicsClientHandle b3ConnectSharedMemory(int key)
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return (b3PhysicsClientHandle ) cl;
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}
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void b3DisconnectSharedMemory(b3PhysicsClientHandle physClient)
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{
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PhysicsClient* cl = (PhysicsClient* ) physClient;
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@@ -452,7 +453,11 @@ int b3GetStatusBodyIndex(b3SharedMemoryStatusHandle statusHandle)
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int b3CanSubmitCommand(b3PhysicsClientHandle physClient)
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{
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PhysicsClient* cl = (PhysicsClient* ) physClient;
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return (int)cl->canSubmitCommand();
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if (cl)
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{
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return (int)cl->canSubmitCommand();
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}
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return false;
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}
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int b3SubmitClientCommand(b3PhysicsClientHandle physClient, const b3SharedMemoryCommandHandle commandHandle)
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@@ -15,7 +15,7 @@ B3_DECLARE_HANDLE(b3SharedMemoryStatusHandle);
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extern "C" {
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#endif
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///make sure to start the server first, before connecting client to physics server
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///make sure to start the server first, before connecting client to a physics server over shared memory or UDP
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b3PhysicsClientHandle b3ConnectSharedMemory(int key);
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void b3DisconnectSharedMemory(b3PhysicsClientHandle physClient);
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115
examples/SharedMemory/PhysicsLoopBack.cpp
Normal file
115
examples/SharedMemory/PhysicsLoopBack.cpp
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@@ -0,0 +1,115 @@
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#include "PhysicsLoopBack.h"
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#include "PhysicsServer.h"
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#include "PhysicsClientSharedMemory.h"
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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struct PhysicsLoopBackInternalData
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{
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PhysicsClientSharedMemory* m_physicsClient;
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PhysicsServerSharedMemory* m_physicsServer;
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DummyGUIHelper m_noGfx;
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PhysicsLoopBackInternalData()
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:m_physicsClient(0),
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m_physicsServer(0)
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{
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}
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};
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PhysicsLoopBack::PhysicsLoopBack()
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{
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m_data = new PhysicsLoopBackInternalData;
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m_data->m_physicsServer = new PhysicsServerSharedMemory();
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m_data->m_physicsClient = new PhysicsClientSharedMemory();
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}
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PhysicsLoopBack::~PhysicsLoopBack()
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{
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delete m_data->m_physicsClient;
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delete m_data->m_physicsServer;
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delete m_data;
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}
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// return true if connection succesfull, can also check 'isConnected'
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bool PhysicsLoopBack::connect()
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{
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m_data->m_physicsServer->connectSharedMemory(&m_data->m_noGfx);
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m_data->m_physicsClient->connect();
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return m_data->m_physicsClient->isConnected();
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}
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////todo: rename to 'disconnect'
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void PhysicsLoopBack::disconnectSharedMemory()
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{
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m_data->m_physicsClient->disconnectSharedMemory();
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m_data->m_physicsServer->disconnectSharedMemory(true);
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}
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bool PhysicsLoopBack::isConnected() const
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{
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return m_data->m_physicsClient->isConnected();
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}
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// return non-null if there is a status, nullptr otherwise
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const SharedMemoryStatus* PhysicsLoopBack::processServerStatus()
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{
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m_data->m_physicsServer->processClientCommands();
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return m_data->m_physicsClient->processServerStatus();
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}
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SharedMemoryCommand* PhysicsLoopBack::getAvailableSharedMemoryCommand()
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{
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return m_data->m_physicsClient->getAvailableSharedMemoryCommand();
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}
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bool PhysicsLoopBack::canSubmitCommand() const
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{
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return m_data->m_physicsClient->canSubmitCommand();
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}
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bool PhysicsLoopBack::submitClientCommand(const struct SharedMemoryCommand& command)
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{
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return m_data->m_physicsClient->submitClientCommand(command);
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}
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int PhysicsLoopBack::getNumJoints(int bodyIndex) const
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{
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return m_data->m_physicsClient->getNumJoints(bodyIndex);
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}
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void PhysicsLoopBack::getJointInfo(int bodyIndex, int jointIndex, struct b3JointInfo& info) const
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{
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m_data->m_physicsClient->getJointInfo(bodyIndex,jointIndex,info);
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}
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///todo: move this out of the
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void PhysicsLoopBack::setSharedMemoryKey(int key)
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{
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m_data->m_physicsServer->setSharedMemoryKey(key);
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m_data->m_physicsClient->setSharedMemoryKey(key);
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}
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void PhysicsLoopBack::uploadBulletFileToSharedMemory(const char* data, int len)
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{
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m_data->m_physicsClient->uploadBulletFileToSharedMemory(data,len);
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}
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int PhysicsLoopBack::getNumDebugLines() const
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{
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return m_data->m_physicsClient->getNumDebugLines();
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}
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const float* PhysicsLoopBack::getDebugLinesFrom() const
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{
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return m_data->m_physicsClient->getDebugLinesFrom();
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}
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const float* PhysicsLoopBack::getDebugLinesTo() const
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{
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return m_data->m_physicsClient->getDebugLinesTo();
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}
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const float* PhysicsLoopBack::getDebugLinesColor() const
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{
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return m_data->m_physicsClient->getDebugLinesColor();
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}
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58
examples/SharedMemory/PhysicsLoopBack.h
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58
examples/SharedMemory/PhysicsLoopBack.h
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@@ -0,0 +1,58 @@
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#ifndef PHYSICS_LOOP_BACK_H
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#define PHYSICS_LOOP_BACK_H
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//#include "SharedMemoryCommands.h"
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#include "PhysicsClient.h"
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#include "LinearMath/btVector3.h"
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///todo: the PhysicsClient API was designed with shared memory in mind,
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///now it become more general we need to move out the shared memory specifics away
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///for example naming [disconnectSharedMemory -> disconnect] [ move setSharedMemoryKey to shared memory specific subclass ]
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class PhysicsLoopBack : public PhysicsClient
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{
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struct PhysicsLoopBackInternalData* m_data;
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public:
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PhysicsLoopBack();
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virtual ~PhysicsLoopBack();
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// return true if connection succesfull, can also check 'isConnected'
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virtual bool connect();
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////todo: rename to 'disconnect'
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virtual void disconnectSharedMemory();
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virtual bool isConnected() const;
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// return non-null if there is a status, nullptr otherwise
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virtual const SharedMemoryStatus* processServerStatus();
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virtual SharedMemoryCommand* getAvailableSharedMemoryCommand();
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virtual bool canSubmitCommand() const;
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virtual bool submitClientCommand(const struct SharedMemoryCommand& command);
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virtual int getNumJoints(int bodyIndex) const;
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virtual void getJointInfo(int bodyIndex, int jointIndex, struct b3JointInfo& info) const;
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///todo: move this out of the
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virtual void setSharedMemoryKey(int key);
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void uploadBulletFileToSharedMemory(const char* data, int len);
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virtual int getNumDebugLines() const;
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virtual const float* getDebugLinesFrom() const;
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virtual const float* getDebugLinesTo() const;
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virtual const float* getDebugLinesColor() const;
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};
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#endif //PHYSICS_LOOP_BACK_H
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19
examples/SharedMemory/PhysicsLoopBackC_API.h
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19
examples/SharedMemory/PhysicsLoopBackC_API.h
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@@ -0,0 +1,19 @@
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#ifndef PHYSICS_LOOPBACK_C_API_H
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#define PHYSICS_LOOPBACK_C_API_H
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#include "PhysicsClientC_API.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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///think more about naming. The b3ConnectPhysicsLoopback
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b3PhysicsClientHandle b3ConnectPhysicsLoopback(int key);
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#ifdef __cplusplus
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}
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#endif
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#endif //PHYSICS_LOOPBACK_C_API_H
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15
examples/SharedMemory/PhysicsLoopBackC_Api.cpp
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15
examples/SharedMemory/PhysicsLoopBackC_Api.cpp
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@@ -0,0 +1,15 @@
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#include "PhysicsLoopBackC_API.h"
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#include "PhysicsLoopBack.h"
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//think more about naming. The b3ConnectPhysicsLoopback
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b3PhysicsClientHandle b3ConnectPhysicsLoopback(int key)
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{
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PhysicsLoopBack* loopBack = new PhysicsLoopBack();
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loopBack->setSharedMemoryKey(key);
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bool connected = loopBack->connect();
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return (b3PhysicsClientHandle )loopBack;
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}
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@@ -1,4 +1,4 @@
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project ("Test_SharedMemoryPhysicsClient")
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project ("Test_SharedMemoryPhysicsClient")
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language "C++"
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kind "ConsoleApp"
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@@ -26,3 +26,56 @@
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"../../examples/Utils/b3ResourcePath.h",
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}
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project ("Test_PhysicsLoopBack")
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language "C++"
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kind "ConsoleApp"
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includedirs {"../../src", "../../examples/SharedMemory",
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"../../examples/ThirdPartyLibs"}
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defines {"PHYSICS_LOOP_BACK"}
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links {
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"BulletFileLoader",
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"BulletWorldImporter",
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"Bullet3Common",
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"BulletDynamics",
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"BulletCollision",
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"LinearMath"
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}
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files {
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"test.c",
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"../../examples/SharedMemory/PhysicsClient.cpp",
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"../../examples/SharedMemory/PhysicsClient.h",
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"../../examples/SharedMemory/PhysicsServer.cpp",
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"../../examples/SharedMemory/PhysicsServer.h",
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"../../examples/SharedMemory/PhysicsLoopback.cpp",
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"../../examples/SharedMemory/PhysicsLoopback.h",
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"../../examples/SharedMemory/PhysicsLoopbackC_Api.cpp",
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"../../examples/SharedMemory/PhysicsLoopbackC_Api.h",
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"../../examples/SharedMemory/PhysicsClientSharedMemory.cpp",
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"../../examples/SharedMemory/PhysicsClientSharedMemory.h",
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"../../examples/SharedMemory/PhysicsClientC_API.cpp",
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"../../examples/SharedMemory/PhysicsClientC_API.h",
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"../../examples/SharedMemory/Win32SharedMemory.cpp",
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"../../examples/SharedMemory/Win32SharedMemory.h",
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"../../examples/SharedMemory/PosixSharedMemory.cpp",
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"../../examples/SharedMemory/PosixSharedMemory.h",
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"../../examples/Utils/b3ResourcePath.cpp",
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"../../examples/Utils/b3ResourcePath.h",
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"../../examples/ThirdPartyLibs/tinyxml/tinystr.cpp",
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"../../examples/ThirdPartyLibs/tinyxml/tinyxml.cpp",
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"../../examples/ThirdPartyLibs/tinyxml/tinyxmlerror.cpp",
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"../../examples/ThirdPartyLibs/tinyxml/tinyxmlparser.cpp",
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"../../examples/ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp",
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"../../examples/ThirdPartyLibs/Wavefront/tiny_obj_loader.h",
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"../../examples/Importers/ImportColladaDemo/LoadMeshFromCollada.cpp",
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"../../examples/Importers/ImportObjDemo/LoadMeshFromObj.cpp",
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"../../examples/Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp",
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"../../examples/Importers/ImportURDFDemo/BulletUrdfImporter.cpp",
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"../../examples/Importers/ImportURDFDemo/MyMultiBodyCreator.cpp",
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"../../examples/Importers/ImportURDFDemo/URDF2Bullet.cpp",
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"../../examples/Importers/ImportURDFDemo/UrdfParser.cpp",
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"../../examples/Importers/ImportURDFDemo/urdfStringSplit.cpp",
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}
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@@ -1,13 +1,14 @@
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//#include "SharedMemoryCommands.h"
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#include "PhysicsClientC_API.h"
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#ifdef PHYSICS_LOOP_BACK
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#include "PhysicsLoopbackC_API.h"
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#endif //PHYSICS_LOOP_BACK
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#include "SharedMemoryPublic.h"
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#include "Bullet3Common/b3Logging.h"
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#include <string.h>
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struct test
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{
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int unused;
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};
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#include <stdio.h>
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@@ -24,12 +25,18 @@ int main(int argc, char* argv[])
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int imuLinkIndex = -1;
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b3PhysicsClientHandle sm;
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b3PhysicsClientHandle sm=0;
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int bodyIndex = -1;
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printf("hello world\n");
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#ifdef PHYSICS_LOOP_BACK
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sm = b3ConnectPhysicsLoopback(SHARED_MEMORY_KEY);
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#else
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sm = b3ConnectSharedMemory(SHARED_MEMORY_KEY);
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#endif
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if (b3CanSubmitCommand(sm))
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{
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{
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@@ -150,35 +157,35 @@ int main(int argc, char* argv[])
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}
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{
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b3SubmitClientCommandAndWaitStatus(sm, b3RequestActualStateCommandInit(sm));
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}
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b3SharedMemoryStatusHandle state = b3SubmitClientCommandAndWaitStatus(sm, b3RequestActualStateCommandInit(sm));
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if (sensorJointIndexLeft>=0)
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{
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struct b3JointSensorState sensorState;
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b3GetJointState(sm,state,sensorJointIndexLeft,&sensorState);
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if (sensorJointIndexLeft>=0)
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{
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b3Printf("Sensor for joint [%d] = %f,%f,%f\n", sensorJointIndexLeft,
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sensorState.m_jointForceTorque[0],
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sensorState.m_jointForceTorque[1],
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sensorState.m_jointForceTorque[2]);
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struct b3JointSensorState info;
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}
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b3GetJointInfo(sm,bodyIndex,sensorJointIndexLeft,&info);
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b3Printf("Sensor for joint [%d] = %f,%f,%f\n", sensorJointIndexLeft,
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info.m_jointForceTorque[0],
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info.m_jointForceTorque[1],
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info.m_jointForceTorque[2]);
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if (sensorJointIndexRight>=0)
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{
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struct b3JointSensorState sensorState;
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b3GetJointState(sm,state,sensorJointIndexRight,&sensorState);
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}
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b3GetJointInfo(sm,bodyIndex,sensorJointIndexRight,&sensorState);
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b3Printf("Sensor for joint [%d] = %f,%f,%f\n", sensorJointIndexRight,
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sensorState.m_jointForceTorque[0],
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sensorState.m_jointForceTorque[1],
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sensorState.m_jointForceTorque[2]);
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if (sensorJointIndexRight>=0)
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{
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struct b3JointSensorState info;
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}
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}
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b3GetJointInfo(sm,bodyIndex,sensorJointIndexRight,&info);
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b3Printf("Sensor for joint [%d] = %f,%f,%f\n", sensorJointIndexRight,
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info.m_jointForceTorque[0],
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info.m_jointForceTorque[1],
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info.m_jointForceTorque[2]);
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}
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{
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b3SubmitClientCommandAndWaitStatus(sm, b3InitResetSimulationCommand(sm));
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Block a user