Add preliminary support for VR/OpenVR for HTC Vive and Oculus Rift,
(Windows-only first, later Linux and OSX) Use premake to build, use --enable_openvr flag
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@@ -132,6 +132,7 @@ public:
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}
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virtual void clearZBuffer();
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virtual void setRenderFrameBuffer(unsigned int renderFrameBuffer);
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};
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#endif //GL_INSTANCING_RENDERER_H
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