Add preliminary support for VR/OpenVR for HTC Vive and Oculus Rift,
(Windows-only first, later Linux and OSX) Use premake to build, use --enable_openvr flag
This commit is contained in:
3227
examples/ThirdPartyLibs/openvr/headers/openvr.h
Normal file
3227
examples/ThirdPartyLibs/openvr/headers/openvr.h
Normal file
File diff suppressed because it is too large
Load Diff
4187
examples/ThirdPartyLibs/openvr/headers/openvr_api.cs
Normal file
4187
examples/ThirdPartyLibs/openvr/headers/openvr_api.cs
Normal file
File diff suppressed because it is too large
Load Diff
3347
examples/ThirdPartyLibs/openvr/headers/openvr_api.json
Normal file
3347
examples/ThirdPartyLibs/openvr/headers/openvr_api.json
Normal file
File diff suppressed because it is too large
Load Diff
1626
examples/ThirdPartyLibs/openvr/headers/openvr_capi.h
Normal file
1626
examples/ThirdPartyLibs/openvr/headers/openvr_capi.h
Normal file
File diff suppressed because it is too large
Load Diff
1829
examples/ThirdPartyLibs/openvr/headers/openvr_driver.h
Normal file
1829
examples/ThirdPartyLibs/openvr/headers/openvr_driver.h
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user