only add compound child shapes to 'allocated' list once
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@@ -1065,7 +1065,7 @@ btCollisionShape* BulletURDFImporter::getAllocatedCollisionShape(int index)
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btTransform childTrans = col.m_linkLocalFrame;
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compoundShape->addChildShape(localInertiaFrame.inverse()*childTrans,childShape);
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}
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}
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}
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}
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