Add new demos to cmake: SerializeDemo and InternalEdgeDemo

Fix in btShapeHull for previous commit
Add support to serialize name for objects
Updated serialization structures.
This commit is contained in:
erwin.coumans
2010-02-04 01:07:07 +00:00
parent 43d82fc20c
commit 58c5630d7f
13 changed files with 481 additions and 420 deletions

View File

@@ -15,6 +15,7 @@ subject to the following restrictions:
#include "btCollisionObject.h"
#include "LinearMath/btSerializer.h"
btCollisionObject::btCollisionObject()
: m_anisotropicFriction(1.f,1.f,1.f),
@@ -64,5 +65,43 @@ void btCollisionObject::activate(bool forceActivation)
}
}
const char* btCollisionObject::serialize(void* dataBuffer, btSerializer* serializer) const
{
btCollisionObjectData* dataOut = (btCollisionObjectData*)dataBuffer;
m_worldTransform.serialize(dataOut->m_worldTransform);
m_interpolationWorldTransform.serialize(dataOut->m_interpolationWorldTransform);
m_interpolationLinearVelocity.serialize(dataOut->m_interpolationLinearVelocity);
m_interpolationAngularVelocity.serialize(dataOut->m_interpolationAngularVelocity);
m_anisotropicFriction.serialize(dataOut->m_anisotropicFriction);
dataOut->m_hasAnisotropicFriction = m_hasAnisotropicFriction;
dataOut->m_contactProcessingThreshold = m_contactProcessingThreshold;
dataOut->m_broadphaseHandle = 0;
dataOut->m_collisionShape = m_collisionShape; //@todo
dataOut->m_rootCollisionShape = 0;//@todo
dataOut->m_collisionFlags = m_collisionFlags;
dataOut->m_islandTag1 = m_islandTag1;
dataOut->m_companionId = m_companionId;
dataOut->m_activationState1 = m_activationState1;
dataOut->m_activationState1 = m_activationState1;
dataOut->m_deactivationTime = m_deactivationTime;
dataOut->m_friction = m_friction;
dataOut->m_restitution = m_restitution;
dataOut->m_internalType = m_internalType;
dataOut->m_name = (char*) serializer->findNameForPointer(this);
if (dataOut->m_name)
{
serializer->serializeName(dataOut->m_name);
}
dataOut->m_hitFraction = m_hitFraction;
dataOut->m_ccdSweptSphereRadius = m_ccdSweptSphereRadius;
dataOut->m_ccdMotionThreshold = m_ccdMotionThreshold;
dataOut->m_ccdMotionThreshold = m_ccdMotionThreshold;
dataOut->m_checkCollideWith = m_checkCollideWith;
return btCollisionObjectDataName;
}