changed a couple maya typeIds to valid ids. fixed example scene files
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@@ -27,7 +27,7 @@ Written by: Herbert Law <Herbert.Law@gmail.com>
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#include <maya/MSyntax.h>
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#include "sixdofConstraintNode.h"
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#include "dSixdofConstraintCmd.h"
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#include "dsixdofConstraintCmd.h"
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MString dSixdofConstraintCmd::typeName("dSixdofConstraint");
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@@ -40,7 +40,7 @@ Written by: Herbert Law <Herbert.Law@gmail.com>
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#include "solver.h"
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MTypeId sixdofConstraintNode::typeId(0x10033D);
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MTypeId sixdofConstraintNode::typeId(0x100384);
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MString sixdofConstraintNode::typeName("dSixdofConstraint");
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MObject sixdofConstraintNode::ia_rigidBodyA;
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@@ -40,7 +40,7 @@ Written by: Herbert Law <Herbert.Law@gmail.com>
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#include "solver.h"
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MTypeId sliderConstraintNode::typeId(0x10033C);
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MTypeId sliderConstraintNode::typeId(0x100385);
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MString sliderConstraintNode::typeName("dSliderConstraint");
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MObject sliderConstraintNode::ia_rigidBodyA;
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