changed a couple maya typeIds to valid ids. fixed example scene files
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@@ -27,7 +27,7 @@ Written by: Herbert Law <Herbert.Law@gmail.com>
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#include <maya/MSyntax.h>
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#include "sixdofConstraintNode.h"
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#include "dSixdofConstraintCmd.h"
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#include "dsixdofConstraintCmd.h"
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MString dSixdofConstraintCmd::typeName("dSixdofConstraint");
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