changed a couple maya typeIds to valid ids. fixed example scene files

This commit is contained in:
lawrence.bullet
2009-12-02 23:04:47 +00:00
parent 0d80aa855e
commit 59fa35fcd6
9 changed files with 410 additions and 32 deletions

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@@ -40,7 +40,7 @@ Written by: Herbert Law <Herbert.Law@gmail.com>
#include "solver.h"
MTypeId sixdofConstraintNode::typeId(0x10033D);
MTypeId sixdofConstraintNode::typeId(0x100384);
MString sixdofConstraintNode::typeName("dSixdofConstraint");
MObject sixdofConstraintNode::ia_rigidBodyA;