changed a couple maya typeIds to valid ids. fixed example scene files
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@@ -40,7 +40,7 @@ Written by: Herbert Law <Herbert.Law@gmail.com>
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#include "solver.h"
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MTypeId sixdofConstraintNode::typeId(0x10033D);
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MTypeId sixdofConstraintNode::typeId(0x100384);
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MString sixdofConstraintNode::typeName("dSixdofConstraint");
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MObject sixdofConstraintNode::ia_rigidBodyA;
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