changed a couple maya typeIds to valid ids. fixed example scene files

This commit is contained in:
lawrence.bullet
2009-12-02 23:04:47 +00:00
parent 0d80aa855e
commit 59fa35fcd6
9 changed files with 410 additions and 32 deletions

View File

@@ -183,12 +183,11 @@ createNode transform -n "dRigidBody1";
setAttr ".r" -type "double3" 0 0 -20.866318216103668 ;
createNode dRigidBody -n "dRigidBodyShape1" -p "dRigidBody1";
setAttr -k off ".v";
setAttr ".ac" no;
setAttr ".ma" 0;
setAttr ".inro" -type "float3" 0 0 -20.866302 ;
createNode transform -n "dRigidBody2";
createNode dRigidBody -n "dRigidBodyShape2" -p "dRigidBody2";
setAttr -k off ".v";
setAttr ".ac" no;
setAttr ".inpo" -type "float3" -53.036907 90.318428 0 ;
createNode lightLinker -n "lightLinker1";
setAttr -s 2 ".lnk";