changed a couple maya typeIds to valid ids. fixed example scene files
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@@ -183,12 +183,11 @@ createNode transform -n "dRigidBody1";
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setAttr ".r" -type "double3" 0 0 -20.866318216103668 ;
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createNode dRigidBody -n "dRigidBodyShape1" -p "dRigidBody1";
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setAttr -k off ".v";
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setAttr ".ac" no;
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setAttr ".ma" 0;
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setAttr ".inro" -type "float3" 0 0 -20.866302 ;
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createNode transform -n "dRigidBody2";
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createNode dRigidBody -n "dRigidBodyShape2" -p "dRigidBody2";
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setAttr -k off ".v";
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setAttr ".ac" no;
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setAttr ".inpo" -type "float3" -53.036907 90.318428 0 ;
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createNode lightLinker -n "lightLinker1";
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setAttr -s 2 ".lnk";
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