changed a couple maya typeIds to valid ids. fixed example scene files
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@@ -286,7 +286,7 @@ createNode vortexField -n "vortexField1";
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createNode transform -n "dRigidBody1";
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createNode dRigidBody -n "dRigidBodyShape1" -p "dRigidBody1";
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setAttr -k off ".v";
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setAttr ".ac" no;
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setAttr ".ma" 0;
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createNode lightLinker -n "lightLinker1";
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setAttr -s 2 ".lnk";
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setAttr -s 2 ".slnk";
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