changed a couple maya typeIds to valid ids. fixed example scene files
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@@ -286,7 +286,7 @@ createNode vortexField -n "vortexField1";
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createNode transform -n "dRigidBody1";
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createNode dRigidBody -n "dRigidBodyShape1" -p "dRigidBody1";
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setAttr -k off ".v";
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setAttr ".ac" no;
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setAttr ".ma" 0;
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createNode transform -n "pSphere1";
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setAttr ".v" no;
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setAttr ".t" -type "double3" -0.98355696857515795 45.936153652323384 -1.0450964023284541 ;
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@@ -303,7 +303,6 @@ createNode transform -n "dRigidBody2";
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setAttr ".t" -type "double3" -0.98355696857515795 45.936153652323384 -1.0450964023284541 ;
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createNode dRigidBody -n "dRigidBodyShape2" -p "dRigidBody2";
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setAttr -k off ".v";
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setAttr ".ac" no;
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setAttr ".inpo" -type "float3" -1.967114 91.872307 -2.0901928 ;
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createNode transform -n "pCube1";
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setAttr ".v" no;
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@@ -322,7 +321,6 @@ createNode transform -n "dRigidBody3";
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setAttr ".t" -type "double3" 33.817243700845836 24.143008369148522 -6.3650472071224939 ;
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createNode dRigidBody -n "dRigidBodyShape3" -p "dRigidBody3";
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setAttr -k off ".v";
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setAttr ".ac" no;
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setAttr ".inpo" -type "float3" 67.634491 48.286018 -12.730094 ;
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createNode lightLinker -n "lightLinker1";
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setAttr -s 2 ".lnk";
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