changed a couple maya typeIds to valid ids. fixed example scene files

This commit is contained in:
lawrence.bullet
2009-12-02 23:04:47 +00:00
parent 0d80aa855e
commit 59fa35fcd6
9 changed files with 410 additions and 32 deletions

View File

@@ -286,7 +286,7 @@ createNode vortexField -n "vortexField1";
createNode transform -n "dRigidBody1";
createNode dRigidBody -n "dRigidBodyShape1" -p "dRigidBody1";
setAttr -k off ".v";
setAttr ".ac" no;
setAttr ".ma" 0;
createNode transform -n "pSphere1";
setAttr ".v" no;
setAttr ".t" -type "double3" -0.98355696857515795 45.936153652323384 -1.0450964023284541 ;
@@ -303,7 +303,6 @@ createNode transform -n "dRigidBody2";
setAttr ".t" -type "double3" -0.98355696857515795 45.936153652323384 -1.0450964023284541 ;
createNode dRigidBody -n "dRigidBodyShape2" -p "dRigidBody2";
setAttr -k off ".v";
setAttr ".ac" no;
setAttr ".inpo" -type "float3" -1.967114 91.872307 -2.0901928 ;
createNode transform -n "pCube1";
setAttr ".v" no;
@@ -322,7 +321,6 @@ createNode transform -n "dRigidBody3";
setAttr ".t" -type "double3" 33.817243700845836 24.143008369148522 -6.3650472071224939 ;
createNode dRigidBody -n "dRigidBodyShape3" -p "dRigidBody3";
setAttr -k off ".v";
setAttr ".ac" no;
setAttr ".inpo" -type "float3" 67.634491 48.286018 -12.730094 ;
createNode lightLinker -n "lightLinker1";
setAttr -s 2 ".lnk";