changed a couple maya typeIds to valid ids. fixed example scene files

This commit is contained in:
lawrence.bullet
2009-12-02 23:04:47 +00:00
parent 0d80aa855e
commit 59fa35fcd6
9 changed files with 410 additions and 32 deletions

View File

@@ -62,7 +62,7 @@ createNode camera -s -n "sideShape" -p "side";
createNode transform -n "dRigidBody1";
createNode dRigidBody -n "dRigidBodyShape1" -p "dRigidBody1";
setAttr -k off ".v";
setAttr ".ac" no;
setAttr ".ma" 0;
createNode transform -n "pCylinder1";
setAttr ".v" no;
createNode mesh -n "pCylinderShape1" -p "pCylinder1";
@@ -79,7 +79,7 @@ createNode transform -n "dRigidBody2";
setAttr ".t" -type "double3" 0 49.806978990578635 0 ;
createNode dRigidBody -n "dRigidBodyShape2" -p "dRigidBody2";
setAttr -k off ".v";
setAttr ".ac" no;
setAttr ".ma" 0;
setAttr ".inpo" -type "float3" 0 49.80698 0 ;
createNode transform -n "pSphere1";
setAttr ".v" no;