changed a couple maya typeIds to valid ids. fixed example scene files
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@@ -62,7 +62,7 @@ createNode camera -s -n "sideShape" -p "side";
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createNode transform -n "dRigidBody1";
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createNode dRigidBody -n "dRigidBodyShape1" -p "dRigidBody1";
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setAttr -k off ".v";
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setAttr ".ac" no;
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setAttr ".ma" 0;
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createNode transform -n "pCylinder1";
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setAttr ".v" no;
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createNode mesh -n "pCylinderShape1" -p "pCylinder1";
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@@ -79,7 +79,7 @@ createNode transform -n "dRigidBody2";
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setAttr ".t" -type "double3" 0 49.806978990578635 0 ;
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createNode dRigidBody -n "dRigidBodyShape2" -p "dRigidBody2";
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setAttr -k off ".v";
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setAttr ".ac" no;
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setAttr ".ma" 0;
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setAttr ".inpo" -type "float3" 0 49.80698 0 ;
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createNode transform -n "pSphere1";
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setAttr ".v" no;
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