fixed premake4 issue causing the build to fail on non-Mac platforms

This commit is contained in:
erwin coumans
2015-05-06 12:05:25 -07:00
parent 0da584a42d
commit 5a0b744e73
2 changed files with 15 additions and 8 deletions

View File

@@ -29,10 +29,6 @@
configuration {"Windows"}
links {"opengl32","glu32"}
configuration {"MacOSX"}
if (not findOpenGL3()) then
defines {"NO_OPENGL3"}
end
links { "OpenGL.framework"}
configuration {"not Windows", "not MacOSX"}
if os.is("Linux") then