fixed premake4 issue causing the build to fail on non-Mac platforms
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@@ -29,10 +29,6 @@
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configuration {"Windows"}
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links {"opengl32","glu32"}
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configuration {"MacOSX"}
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if (not findOpenGL3()) then
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defines {"NO_OPENGL3"}
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end
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links { "OpenGL.framework"}
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configuration {"not Windows", "not MacOSX"}
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if os.is("Linux") then
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