Load the ParticlesOCL.cl from memory, using the MSTRINGIFY macro, instead of loading it from disk.
Small cleanup of cmake build for NVIDIA and AMD OpenCL
For AMD Stream SDK use:
INCLUDE_DIRECTORIES( ${AMD_OPENCL_INCLUDES} )
LINK_LIBRARIES( ${CMAKE_ATISTREAMSDK_LIBPATH}/OpenCL.lib )
For NVIDIA CUDA SDK:
INCLUDE_DIRECTORIES( ${NVIDIA_OPENCL_INCLUDES} )
LINK_LIBRARIES( ${NVIDIA_OPENCL_LIBRARIES})
This commit is contained in:
@@ -23,7 +23,6 @@ IF (USE_GLUT)
|
||||
LINK_LIBRARIES(
|
||||
OpenGLSupport
|
||||
BulletSoftBodySolvers_OpenCL_NVidia
|
||||
BulletSoftBodySolvers_CPU
|
||||
BulletMultiThreaded
|
||||
BulletSoftBody
|
||||
BulletDynamics
|
||||
|
||||
Reference in New Issue
Block a user