PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images
PyBullet Allow OpenGL/EGL hardware to render segmentation mask. Use pybullet.ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX or pybullet.ER_SEGMENTATION_MASK PyBullet.removeBody fix indexing bug (use foundIndex, not i) PyBullet bump up version to 2.2.3
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@@ -8,7 +8,7 @@ layout (location = 1) in vec4 instance_position;
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layout (location = 3) in vec2 uvcoords;
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layout (location = 4) in vec3 vertexnormal;
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layout (location = 5) in vec4 instance_color;
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layout (location = 6) in vec3 instance_scale;
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layout (location = 6) in vec4 instance_scale_obUid;
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uniform float screenWidth = 700.f;
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@@ -38,7 +38,7 @@ void main(void)
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vec3 posEye = vec3(ModelViewMatrix * vec4(instance_position.xyz, 1.0));
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float dist = length(posEye);
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float pointRadius = 1.f;
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gl_PointSize = instance_scale.x * pointRadius * (screenWidth / dist);
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gl_PointSize = instance_scale_obUid.x * pointRadius * (screenWidth / dist);
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gl_Position = vertexPos;
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