PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images

PyBullet Allow OpenGL/EGL hardware to render segmentation mask. Use pybullet.ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX or pybullet.ER_SEGMENTATION_MASK
PyBullet.removeBody fix indexing bug (use foundIndex, not i)
PyBullet bump up version to 2.2.3
This commit is contained in:
erwincoumans
2018-09-30 07:10:40 -07:00
parent 254edb61cb
commit 5bcd43711a
32 changed files with 746 additions and 189 deletions

View File

@@ -8,7 +8,7 @@ layout (location = 1) in vec4 instance_position;
layout (location = 3) in vec2 uvcoords;
layout (location = 4) in vec3 vertexnormal;
layout (location = 5) in vec4 instance_color;
layout (location = 6) in vec3 instance_scale;
layout (location = 6) in vec4 instance_scale_obUid;
uniform float screenWidth = 700.f;
@@ -38,7 +38,7 @@ void main(void)
vec3 posEye = vec3(ModelViewMatrix * vec4(instance_position.xyz, 1.0));
float dist = length(posEye);
float pointRadius = 1.f;
gl_PointSize = instance_scale.x * pointRadius * (screenWidth / dist);
gl_PointSize = instance_scale_obUid.x * pointRadius * (screenWidth / dist);
gl_Position = vertexPos;