Use the more accurate, but slightly slower, gjk ray test by default, instead of the sub-simplex convex cast.
Set the rayCallback.m_flag btTriangleRaycastCallback::kF_UseSubSimplexConvexCastRaytest to enable the previous approximate/faster ray test.
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@@ -294,10 +294,10 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
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//btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0);
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bool condition = true;
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btConvexCast* convexCasterPtr = 0;
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if (resultCallback.m_flags & btTriangleRaycastCallback::kF_UseGjkConvexRaytest)
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convexCasterPtr = &gjkConvexCaster;
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else
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if (resultCallback.m_flags & btTriangleRaycastCallback::kF_UseSubSimplexConvexCastRaytest)
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convexCasterPtr = &subSimplexConvexCaster;
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else
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convexCasterPtr = &gjkConvexCaster;
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btConvexCast& convexCaster = *convexCasterPtr;
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