fix some compile issues using premake
use textured cube/sphere model for test
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@@ -147,7 +147,9 @@ TinyRendererSetup::TinyRendererSetup(struct GUIHelperInterface* gui)
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m_internalData = new TinyRendererSetupInternalData(gui->getAppInterface()->m_window->getWidth(),gui->getAppInterface()->m_window->getHeight());
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m_app->m_renderer->enableBlend(true);
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const char* fileName = "teddy.obj";//cube.obj";//textured_sphere_smooth.obj";//cube.obj";
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const char* fileName = "textured_sphere_smooth.obj";
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fileName = "cube.obj";
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{
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