fix some compile issues using premake

use textured cube/sphere model for test
This commit is contained in:
Erwin Coumans
2016-06-02 13:54:52 -07:00
parent aa4d2ae01d
commit 5bf125cab5
7 changed files with 23 additions and 15 deletions

View File

@@ -147,7 +147,9 @@ TinyRendererSetup::TinyRendererSetup(struct GUIHelperInterface* gui)
m_internalData = new TinyRendererSetupInternalData(gui->getAppInterface()->m_window->getWidth(),gui->getAppInterface()->m_window->getHeight());
m_app->m_renderer->enableBlend(true);
const char* fileName = "teddy.obj";//cube.obj";//textured_sphere_smooth.obj";//cube.obj";
const char* fileName = "textured_sphere_smooth.obj";
fileName = "cube.obj";
{