fix some compile issues using premake

use textured cube/sphere model for test
This commit is contained in:
Erwin Coumans
2016-06-02 13:54:52 -07:00
parent aa4d2ae01d
commit 5bf125cab5
7 changed files with 23 additions and 15 deletions

View File

@@ -527,7 +527,6 @@ void PhysicsClientExample::initPhysics()
m_selectedBody = -1;
m_prevSelectedBody = -1;
if (m_options == eCLIENTEXAMPLE_SERVER)
{
m_canvas = m_guiHelper->get2dCanvasInterface();
if (m_canvas)
@@ -557,9 +556,13 @@ void PhysicsClientExample::initPhysics()
}
m_isOptionalServerConnected = m_physicsServer.connectSharedMemory( m_guiHelper);
}
if (m_options == eCLIENTEXAMPLE_SERVER)
{
m_isOptionalServerConnected = m_physicsServer.connectSharedMemory( m_guiHelper);
}
m_physicsClientHandle = b3ConnectSharedMemory(m_sharedMemoryKey);
//m_physicsClientHandle = b3ConnectPhysicsLoopback(SHARED_MEMORY_KEY);
//m_physicsClientHandle = b3ConnectPhysicsDirect();