fix some compile issues using premake
use textured cube/sphere model for test
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@@ -527,7 +527,6 @@ void PhysicsClientExample::initPhysics()
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m_selectedBody = -1;
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m_prevSelectedBody = -1;
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if (m_options == eCLIENTEXAMPLE_SERVER)
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{
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m_canvas = m_guiHelper->get2dCanvasInterface();
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if (m_canvas)
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@@ -557,9 +556,13 @@ void PhysicsClientExample::initPhysics()
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}
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m_isOptionalServerConnected = m_physicsServer.connectSharedMemory( m_guiHelper);
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}
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if (m_options == eCLIENTEXAMPLE_SERVER)
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{
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m_isOptionalServerConnected = m_physicsServer.connectSharedMemory( m_guiHelper);
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}
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m_physicsClientHandle = b3ConnectSharedMemory(m_sharedMemoryKey);
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//m_physicsClientHandle = b3ConnectPhysicsLoopback(SHARED_MEMORY_KEY);
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//m_physicsClientHandle = b3ConnectPhysicsDirect();
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