fix some compile issues using premake

use textured cube/sphere model for test
This commit is contained in:
Erwin Coumans
2016-06-02 13:54:52 -07:00
parent aa4d2ae01d
commit 5bf125cab5
7 changed files with 23 additions and 15 deletions

View File

@@ -57,9 +57,9 @@ void Model::setDiffuseTextureFromData(unsigned char* textureImage,int textureWid
for (int j=0;j<textureHeight;j++)
{
TGAColor color;
color.bgra[0] = textureImage[(i+j*textureWidth)*3+0];
color.bgra[1] = textureImage[(i+j*textureWidth)*3+1];
color.bgra[2] = textureImage[(i+j*textureWidth)*3+2];
color.bgra[0] = textureImage[(i+j*textureWidth)*3+0];
color.bgra[1] = textureImage[(i+j*textureWidth)*3+1];
color.bgra[2] = textureImage[(i+j*textureWidth)*3+2];
color.bgra[3] = 255;
color.bytespp = 3;