make source compile under MinGW32
todo: link against OpenGL GLU/GLUT.
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@@ -67,8 +67,6 @@ private:
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public:
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///Setup and initialize SPU/CELL/Libspe2
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struct Win32ThreadConstructionInfo
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{
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Win32ThreadConstructionInfo(char* uniqueName,
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@@ -94,12 +92,14 @@ public:
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};
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Win32ThreadSupport(Win32ThreadConstructionInfo& threadConstructionInfo);
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Win32ThreadSupport(const Win32ThreadConstructionInfo& threadConstructionInfo);
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///cleanup/shutdown Libspe2
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virtual ~Win32ThreadSupport();
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void startThreads(Win32ThreadConstructionInfo& threadInfo);
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void startThreads(const Win32ThreadConstructionInfo& threadInfo);
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///send messages to SPUs
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