fix potential memory leaks for concave triangle meshes (<concave=true> or createCollisionShape with flags=1)
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@@ -187,6 +187,7 @@ struct BulletMJCFImporterInternalData
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//those collision shapes are deleted by caller (todo: make sure this happens!)
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btAlignedObjectArray<btCollisionShape*> m_allocatedCollisionShapes;
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mutable btAlignedObjectArray<btTriangleMesh*> m_allocatedMeshInterfaces;
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BulletMJCFImporterInternalData()
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:m_activeModel(-1),
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@@ -1855,6 +1856,8 @@ class btCompoundShape* BulletMJCFImporter::convertLinkCollisionShapes( int linkI
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{
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btTriangleMesh* meshInterface = new btTriangleMesh();
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m_data->m_allocatedMeshInterfaces.push_back(meshInterface);
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for (int i=0;i<glmesh->m_numIndices/3;i++)
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{
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float* v0 = glmesh->m_vertices->at(glmesh->m_indices->at(i*3)).xyzw;
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@@ -1926,6 +1929,15 @@ class btCollisionShape* BulletMJCFImporter::getAllocatedCollisionShape(int index
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return m_data->m_allocatedCollisionShapes[index];
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}
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int BulletMJCFImporter::getNumAllocatedMeshInterfaces() const
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{
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return m_data->m_allocatedMeshInterfaces.size();
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}
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btStridingMeshInterface* BulletMJCFImporter::getAllocatedMeshInterface(int index)
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{
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return m_data->m_allocatedMeshInterfaces[index];
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}
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int BulletMJCFImporter::getNumModels() const
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{
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@@ -78,6 +78,9 @@ public:
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virtual int getNumModels() const;
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virtual void activateModel(int modelIndex);
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virtual int getNumAllocatedMeshInterfaces() const;
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virtual btStridingMeshInterface* getAllocatedMeshInterface(int index);
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};
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