fix potential memory leaks for concave triangle meshes (<concave=true> or createCollisionShape with flags=1)

This commit is contained in:
Erwin Coumans
2017-08-24 09:16:11 -07:00
parent f0c32b84c0
commit 5c5993edcb
6 changed files with 53 additions and 4 deletions

View File

@@ -78,6 +78,9 @@ public:
virtual int getNumModels() const;
virtual void activateModel(int modelIndex);
virtual int getNumAllocatedMeshInterfaces() const;
virtual btStridingMeshInterface* getAllocatedMeshInterface(int index);
};