fix potential memory leaks for concave triangle meshes (<concave=true> or createCollisionShape with flags=1)
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@@ -78,6 +78,9 @@ public:
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virtual int getNumModels() const;
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virtual void activateModel(int modelIndex);
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virtual int getNumAllocatedMeshInterfaces() const;
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virtual btStridingMeshInterface* getAllocatedMeshInterface(int index);
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};
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