fix potential memory leaks for concave triangle meshes (<concave=true> or createCollisionShape with flags=1)
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@@ -54,6 +54,7 @@ ATTRIBUTE_ALIGNED16(struct) BulletURDFInternalData
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int m_bodyId;
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btHashMap<btHashInt,UrdfMaterialColor> m_linkColors;
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btAlignedObjectArray<btCollisionShape*> m_allocatedCollisionShapes;
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mutable btAlignedObjectArray<btTriangleMesh*> m_allocatedMeshInterfaces;
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LinkVisualShapesConverter* m_customVisualShapesConverter;
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@@ -572,7 +573,7 @@ bool findExistingMeshFile(
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}
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}
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btCollisionShape* convertURDFToCollisionShape(const UrdfCollision* collision, const char* urdfPathPrefix)
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btCollisionShape* BulletURDFImporter::convertURDFToCollisionShape(const UrdfCollision* collision, const char* urdfPathPrefix) const
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{
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BT_PROFILE("convertURDFToCollisionShape");
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@@ -775,6 +776,7 @@ upAxisMat.setIdentity();
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{
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BT_PROFILE("convert trimesh");
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btTriangleMesh* meshInterface = new btTriangleMesh();
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m_data->m_allocatedMeshInterfaces.push_back(meshInterface);
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{
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BT_PROFILE("convert vertices");
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@@ -1229,6 +1231,19 @@ btCollisionShape* BulletURDFImporter::getAllocatedCollisionShape(int index)
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return m_data->m_allocatedCollisionShapes[index];
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}
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int BulletURDFImporter::getNumAllocatedMeshInterfaces() const
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{
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return m_data->m_allocatedMeshInterfaces.size();
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}
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btStridingMeshInterface* BulletURDFImporter::getAllocatedMeshInterface(int index)
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{
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return m_data->m_allocatedMeshInterfaces[index];
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}
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class btCompoundShape* BulletURDFImporter::convertLinkCollisionShapes(int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame) const
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{
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