fix potential memory leaks for concave triangle meshes (<concave=true> or createCollisionShape with flags=1)

This commit is contained in:
Erwin Coumans
2017-08-24 09:16:11 -07:00
parent f0c32b84c0
commit 5c5993edcb
6 changed files with 53 additions and 4 deletions

View File

@@ -80,6 +80,8 @@ public:
virtual class btCollisionShape* getAllocatedCollisionShape(int /*index*/ ) {return 0;}
virtual int getNumModels() const {return 0;}
virtual void activateModel(int /*modelIndex*/) { }
virtual int getNumAllocatedMeshInterfaces() const { return 0;}
virtual class btStridingMeshInterface* getAllocatedMeshInterface(int index) {return 0;}
};