fixes_dialogmenu_capsule.patch
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@@ -75,7 +75,9 @@ void CharacterDemo::initPhysics()
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btTransform startTransform;
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startTransform.setIdentity ();
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startTransform.setOrigin (btVector3(0.0, 4.0, 0.0));
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//startTransform.setOrigin (btVector3(0.0, 4.0, 0.0));
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startTransform.setOrigin (btVector3(10.210098,-1.6433364,16.453260));
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m_ghostObject = new btPairCachingGhostObject();
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m_ghostObject->setWorldTransform(startTransform);
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@@ -340,7 +342,8 @@ void CharacterDemo::clientResetScene()
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m_character->reset ();
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///WTF
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m_character->warp (btVector3(0, -2.0, 0.));
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m_character->warp (btVector3(10.210001,-2.0306311,16.576973));
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}
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void CharacterDemo::specialKeyboardUp(int key, int x, int y)
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@@ -236,6 +236,7 @@ GL_SliderControl* GL_DialogDynamicsWorld::createSlider(GL_DialogWindow* dialog,
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body->setAngularFactor(btVector3(0,0,0));
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m_dynamicsWorld->addRigidBody(body);
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body->setCollisionFlags(body->getFlags()|btCollisionObject::CF_NO_CONTACT_RESPONSE);
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btRigidBody* dialogBody = btRigidBody::upcast(dialog->getCollisionObject());
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btAssert(dialogBody);
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@@ -299,6 +300,7 @@ GL_ToggleControl* GL_DialogDynamicsWorld::createToggle(GL_DialogWindow* dialog,
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body->setAngularFactor(btVector3(0,0,0));
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m_dynamicsWorld->addRigidBody(body);
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body->setCollisionFlags(body->getFlags()|btCollisionObject::CF_NO_CONTACT_RESPONSE);
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btRigidBody* dialogBody = btRigidBody::upcast(dialog->getCollisionObject());
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btAssert(dialogBody);
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