fixes_dialogmenu_capsule.patch
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@@ -236,6 +236,7 @@ GL_SliderControl* GL_DialogDynamicsWorld::createSlider(GL_DialogWindow* dialog,
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body->setAngularFactor(btVector3(0,0,0));
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m_dynamicsWorld->addRigidBody(body);
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body->setCollisionFlags(body->getFlags()|btCollisionObject::CF_NO_CONTACT_RESPONSE);
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btRigidBody* dialogBody = btRigidBody::upcast(dialog->getCollisionObject());
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btAssert(dialogBody);
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@@ -299,6 +300,7 @@ GL_ToggleControl* GL_DialogDynamicsWorld::createToggle(GL_DialogWindow* dialog,
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body->setAngularFactor(btVector3(0,0,0));
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m_dynamicsWorld->addRigidBody(body);
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body->setCollisionFlags(body->getFlags()|btCollisionObject::CF_NO_CONTACT_RESPONSE);
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btRigidBody* dialogBody = btRigidBody::upcast(dialog->getCollisionObject());
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btAssert(dialogBody);
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