implemented sphere-convex (supports edge and corner-vertex cases)
This commit is contained in:
@@ -38,9 +38,9 @@ public:
|
||||
:useOpenCL(true),
|
||||
preferredOpenCLPlatformIndex(-1),
|
||||
preferredOpenCLDeviceIndex(-1),
|
||||
arraySizeX(1),
|
||||
arraySizeY(2),
|
||||
arraySizeZ(1),
|
||||
arraySizeX(25),
|
||||
arraySizeY(23),
|
||||
arraySizeZ(23),
|
||||
m_useConcaveMesh(false),
|
||||
gapX(14.3),
|
||||
gapY(14.0),
|
||||
|
||||
@@ -32,18 +32,19 @@ void GpuSphereScene::setupScene(const ConstructionInfo& ci)
|
||||
int mask=1;
|
||||
int index=0;
|
||||
|
||||
if (0)
|
||||
if (1)
|
||||
{
|
||||
int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
|
||||
btVector4 scaling(400,0.01,400,1);
|
||||
//int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
btVector3 normal(0,1,0);
|
||||
float constant=0.01;
|
||||
btVector4 scaling(120,2,120,1);
|
||||
int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
btVector3 normal(0,-1,0);
|
||||
float constant=2;
|
||||
|
||||
int colIndex = m_data->m_np->registerPlaneShape(normal,constant);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
btVector4 position(0,0,0,0);
|
||||
btQuaternion orn(0,0,0,1);
|
||||
|
||||
//int colIndex = m_data->m_np->registerPlaneShape(normal,constant);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
btVector4 position(0,50,0,0);
|
||||
//btQuaternion orn(0,0,0,1);
|
||||
btQuaternion orn(btVector3(1,0,0),0.3);
|
||||
|
||||
btVector4 color(0,0,1,1);
|
||||
|
||||
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
|
||||
@@ -67,7 +68,7 @@ void GpuSphereScene::setupScene(const ConstructionInfo& ci)
|
||||
prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&detailed_sphere_vertices[0],numVertices,detailed_sphere_indices,numIndices);
|
||||
} else
|
||||
{
|
||||
bool usePointSprites = false;
|
||||
bool usePointSprites = true;
|
||||
if (usePointSprites)
|
||||
{
|
||||
int numVertices = sizeof(point_sphere_vertices)/strideInBytes;
|
||||
@@ -109,7 +110,7 @@ void GpuSphereScene::setupScene(const ConstructionInfo& ci)
|
||||
|
||||
|
||||
int curColor = 0;
|
||||
float scaling[4] = {1,1,1,1};
|
||||
|
||||
//int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
int colIndex = m_data->m_np->registerSphereShape(radius);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
for (int i=0;i<ci.arraySizeX;i++)
|
||||
@@ -119,18 +120,16 @@ void GpuSphereScene::setupScene(const ConstructionInfo& ci)
|
||||
for (int k=0;k<ci.arraySizeZ;k++)
|
||||
{
|
||||
float mass = 1.f;
|
||||
if (j==0)
|
||||
mass=0.f;
|
||||
|
||||
//btVector3 position((j&1)+i*2.2,2+j*2.,(j&1)+k*2.2);
|
||||
btVector3 position(i*2.2,2+j*4.,k*2.2);
|
||||
//btVector3 position((j&1)+i*2.2,1+j*2.,(j&1)+k*2.2);
|
||||
btVector3 position(i*radius*3,j*radius*3,k*radius*3);
|
||||
|
||||
btQuaternion orn(0,0,0,1);
|
||||
|
||||
btVector4 color = colors[curColor];
|
||||
curColor++;
|
||||
curColor&=3;
|
||||
btVector4 scaling(1,1,1,1);
|
||||
btVector4 scaling(radius,radius,radius,1);
|
||||
int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex,position,orn,color,scaling);
|
||||
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index);
|
||||
|
||||
@@ -142,7 +141,7 @@ void GpuSphereScene::setupScene(const ConstructionInfo& ci)
|
||||
float camPos[4]={ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0};
|
||||
//float camPos[4]={1,12.5,1.5,0};
|
||||
m_instancingRenderer->setCameraTargetPosition(camPos);
|
||||
m_instancingRenderer->setCameraDistance(20);
|
||||
m_instancingRenderer->setCameraDistance(150);
|
||||
|
||||
|
||||
char msg[1024];
|
||||
|
||||
Reference in New Issue
Block a user